Files
Nuake/Editor/src/Windows/TrenchbroomConfiguratorWindow.cpp
Antoine Pilote dc3c993962 Refactor pass #3
2024-09-04 00:33:05 -04:00

197 lines
5.9 KiB
C++

#include "TrenchbroomConfiguratorWindow.h"
#include <Engine.h>
#include <src/Resource/Project.h>
#include <src/UI/ImUI.h>
#include <src/Core/OS.h>
#include <src/Rendering/Textures/TextureManager.h>
#include <src/Resource/Prefab.h>
void TrenchbroomConfiguratorWindow::Update()
{
}
void TrenchbroomConfiguratorWindow::Draw()
{
auto& io = ImGui::GetIO();
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSizeConstraints(ImVec2(600, 400), ImVec2(1920, 1080));
if (ImGui::Begin("Trenchbroom Configurator"))
{
ImGui::PushFont(FontManager::GetFont(Bold));
ImGui::Text("What is this?");
ImGui::PopFont();
ImGui::TextWrapped("The trenchbroom configurator is where you define your entities visible in trenchbroom. You can either define point entities from prefabs, or brush entities from scripts.");
ImGui::PushFont(FontManager::GetFont(Bold));
ImGui::Text("Warning");
ImGui::PopFont();
ImGui::TextWrapped("Make sure you have set your trenchbroom executable path in the project settings by click on your .project file in the file browser.");
using namespace Nuake;
auto project = Engine::GetProject();
ImVec2 childSize = ImVec2();
childSize.x = ImGui::GetContentRegionAvail().x;
childSize.y = (ImGui::GetContentRegionAvail().y) - (ImGui::GetFontSize() * 2.0f + (16.0f * 2.0f));
if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
{
if(ImGui::BeginTabItem("Point Entities"))
{
ImGui::BeginChild("PointEntities", childSize, true);
auto avail = ImGui::GetContentRegionAvail();
const ImVec2 buttonSize = ImVec2(120, 120);
int amount = avail.x / 110;
if (amount <= 0)
{
amount = 1;
}
if (ImGui::BeginTable("pointEntitiesUITable", amount))
{
uint32_t itemIndex = 0;
for (const auto& pe : project->EntityDefinitionsFile->PointEntities)
{
const auto& prefab = pe.Prefab;
if (!prefab.empty())
{
DrawPrefabItem(pe);
}
ImGui::TableNextColumn();
itemIndex++;
}
ImGui::EndTable();
}
ImGui::EndChild();
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Prefab"))
{
std::string fullPath = std::string(reinterpret_cast<char*>(payload->Data), 256);
std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
// Make sure file exists
if (FileSystem::FileExists(relPath))
{
Ref<Prefab> prefab = Prefab::New(relPath);
FGDPointEntity newPointEntity;
newPointEntity.Name = prefab->DisplayName;
newPointEntity.Prefab = relPath;
newPointEntity.Description = prefab->DisplayName.empty() ? "No description provided" : prefab->DisplayName;
project->EntityDefinitionsFile->PointEntities.push_back(std::move(newPointEntity));
}
else
{
Logger::Log("Failed to import prefab file. File doesn't exists", "trenchbroom", CRITICAL);
}
}
ImGui::EndDragDropTarget();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Brush Entities"))
{
ImGui::BeginChild("BushEntities", childSize, true);
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
if (UI::PrimaryButton("Export"))
{
project->EntityDefinitionsFile->Export();
}
}
ImGui::End();
}
void TrenchbroomConfiguratorWindow::DrawPrefabItem(const Nuake::FGDPointEntity& pointEntity)
{
using namespace Nuake;
ImGui::PushFont(FontManager::GetFont(Icons));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
const char* icon = ICON_FA_FOLDER;
const std::string id = std::string("##") + pointEntity.Name;
ImVec2 prevCursor = ImGui::GetCursorPos();
ImVec2 prevScreenPos = ImGui::GetCursorScreenPos();
const bool selected = ImGui::Selectable(id.c_str(), false, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(100, 150));
if (ImGui::IsItemHovered())
ImGui::SetTooltip(pointEntity.Prefab.c_str());
ImGui::SetCursorPos(prevCursor);
ImGui::Image((ImTextureID)Nuake::TextureManager::Get()->GetTexture("Resources/Images/folder_icon.png")->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
auto& imguiStyle = ImGui::GetStyle();
ImVec2 startOffset = ImVec2(imguiStyle.CellPadding.x / 2.0f, 0);
ImVec2 offsetEnd = ImVec2(startOffset.x + imguiStyle. CellPadding.x / 2.0f, imguiStyle.CellPadding.y / 2.0f);
ImU32 rectColor = IM_COL32(255, 255, 255, 16);
ImGui::GetWindowDrawList()->AddRectFilled(prevScreenPos + ImVec2(0, 100) - startOffset, prevScreenPos + ImVec2(100, 150) + offsetEnd, rectColor, 1.0f);
ImU32 rectColor2 = UI::PrimaryCol;
ImGui::GetWindowDrawList()->AddRectFilled(prevScreenPos + ImVec2(0, 100) - startOffset, prevScreenPos + ImVec2(100, 101) + offsetEnd, rectColor2, 0.0f);
std::string visibleName = pointEntity.Name;
const uint32_t MAX_CHAR_NAME = 35;
if (visibleName.size() > MAX_CHAR_NAME)
{
visibleName = std::string(visibleName.begin(), visibleName.begin() + MAX_CHAR_NAME - 3) + "...";
}
ImGui::TextWrapped(visibleName.c_str());
ImGui::SetCursorPosY(prevCursor.y + 150 - ImGui::GetTextLineHeight());
ImGui::TextColored({ 1, 1, 1, 0.5f }, "Prefab");
ImGui::PopStyleVar();
if (ImGui::BeginPopup(visibleName.c_str()))
{
if (ImGui::MenuItem("Remove"))
{
}
ImGui::Separator();
if (ImGui::BeginMenu("Copy"))
{
if (ImGui::MenuItem("Prefab Path"))
{
OS::CopyToClipboard(FileSystem::RelativeToAbsolute(pointEntity.Prefab));
}
ImGui::EndPopup();
}
ImGui::Separator();
if (ImGui::MenuItem("Show in File Explorer"))
{
OS::OpenIn(FileSystem::RelativeToAbsolute(pointEntity.Prefab));
}
ImGui::EndPopup();
}
ImGui::PopFont();
}