mirror of
https://github.com/antopilo/Nuake.git
synced 2026-01-03 14:09:46 +03:00
197 lines
5.9 KiB
C++
197 lines
5.9 KiB
C++
#include "TrenchbroomConfiguratorWindow.h"
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#include <Engine.h>
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#include <src/Resource/Project.h>
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#include <src/UI/ImUI.h>
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#include <src/Core/OS.h>
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#include <src/Rendering/Textures/TextureManager.h>
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#include <src/Resource/Prefab.h>
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void TrenchbroomConfiguratorWindow::Update()
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{
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}
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void TrenchbroomConfiguratorWindow::Draw()
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{
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auto& io = ImGui::GetIO();
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowSizeConstraints(ImVec2(600, 400), ImVec2(1920, 1080));
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if (ImGui::Begin("Trenchbroom Configurator"))
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{
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ImGui::PushFont(FontManager::GetFont(Bold));
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ImGui::Text("What is this?");
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ImGui::PopFont();
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ImGui::TextWrapped("The trenchbroom configurator is where you define your entities visible in trenchbroom. You can either define point entities from prefabs, or brush entities from scripts.");
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ImGui::PushFont(FontManager::GetFont(Bold));
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ImGui::Text("Warning");
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ImGui::PopFont();
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ImGui::TextWrapped("Make sure you have set your trenchbroom executable path in the project settings by click on your .project file in the file browser.");
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using namespace Nuake;
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auto project = Engine::GetProject();
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ImVec2 childSize = ImVec2();
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childSize.x = ImGui::GetContentRegionAvail().x;
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childSize.y = (ImGui::GetContentRegionAvail().y) - (ImGui::GetFontSize() * 2.0f + (16.0f * 2.0f));
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if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
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{
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if(ImGui::BeginTabItem("Point Entities"))
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{
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ImGui::BeginChild("PointEntities", childSize, true);
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auto avail = ImGui::GetContentRegionAvail();
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const ImVec2 buttonSize = ImVec2(120, 120);
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int amount = avail.x / 110;
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if (amount <= 0)
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{
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amount = 1;
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}
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if (ImGui::BeginTable("pointEntitiesUITable", amount))
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{
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uint32_t itemIndex = 0;
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for (const auto& pe : project->EntityDefinitionsFile->PointEntities)
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{
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const auto& prefab = pe.Prefab;
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if (!prefab.empty())
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{
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DrawPrefabItem(pe);
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}
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ImGui::TableNextColumn();
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itemIndex++;
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}
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ImGui::EndTable();
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}
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ImGui::EndChild();
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Prefab"))
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{
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std::string fullPath = std::string(reinterpret_cast<char*>(payload->Data), 256);
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std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
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// Make sure file exists
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if (FileSystem::FileExists(relPath))
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{
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Ref<Prefab> prefab = Prefab::New(relPath);
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FGDPointEntity newPointEntity;
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newPointEntity.Name = prefab->DisplayName;
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newPointEntity.Prefab = relPath;
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newPointEntity.Description = prefab->DisplayName.empty() ? "No description provided" : prefab->DisplayName;
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project->EntityDefinitionsFile->PointEntities.push_back(std::move(newPointEntity));
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}
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else
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{
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Logger::Log("Failed to import prefab file. File doesn't exists", "trenchbroom", CRITICAL);
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}
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Brush Entities"))
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{
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ImGui::BeginChild("BushEntities", childSize, true);
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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if (UI::PrimaryButton("Export"))
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{
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project->EntityDefinitionsFile->Export();
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}
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}
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ImGui::End();
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}
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void TrenchbroomConfiguratorWindow::DrawPrefabItem(const Nuake::FGDPointEntity& pointEntity)
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{
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using namespace Nuake;
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ImGui::PushFont(FontManager::GetFont(Icons));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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const char* icon = ICON_FA_FOLDER;
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const std::string id = std::string("##") + pointEntity.Name;
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ImVec2 prevCursor = ImGui::GetCursorPos();
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ImVec2 prevScreenPos = ImGui::GetCursorScreenPos();
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const bool selected = ImGui::Selectable(id.c_str(), false, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(100, 150));
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip(pointEntity.Prefab.c_str());
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ImGui::SetCursorPos(prevCursor);
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ImGui::Image((ImTextureID)Nuake::TextureManager::Get()->GetTexture("Resources/Images/folder_icon.png")->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
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auto& imguiStyle = ImGui::GetStyle();
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ImVec2 startOffset = ImVec2(imguiStyle.CellPadding.x / 2.0f, 0);
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ImVec2 offsetEnd = ImVec2(startOffset.x + imguiStyle. CellPadding.x / 2.0f, imguiStyle.CellPadding.y / 2.0f);
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ImU32 rectColor = IM_COL32(255, 255, 255, 16);
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ImGui::GetWindowDrawList()->AddRectFilled(prevScreenPos + ImVec2(0, 100) - startOffset, prevScreenPos + ImVec2(100, 150) + offsetEnd, rectColor, 1.0f);
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ImU32 rectColor2 = UI::PrimaryCol;
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ImGui::GetWindowDrawList()->AddRectFilled(prevScreenPos + ImVec2(0, 100) - startOffset, prevScreenPos + ImVec2(100, 101) + offsetEnd, rectColor2, 0.0f);
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std::string visibleName = pointEntity.Name;
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const uint32_t MAX_CHAR_NAME = 35;
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if (visibleName.size() > MAX_CHAR_NAME)
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{
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visibleName = std::string(visibleName.begin(), visibleName.begin() + MAX_CHAR_NAME - 3) + "...";
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}
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ImGui::TextWrapped(visibleName.c_str());
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ImGui::SetCursorPosY(prevCursor.y + 150 - ImGui::GetTextLineHeight());
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ImGui::TextColored({ 1, 1, 1, 0.5f }, "Prefab");
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup(visibleName.c_str()))
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{
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if (ImGui::MenuItem("Remove"))
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{
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Copy"))
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{
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if (ImGui::MenuItem("Prefab Path"))
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{
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OS::CopyToClipboard(FileSystem::RelativeToAbsolute(pointEntity.Prefab));
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}
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ImGui::EndPopup();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Show in File Explorer"))
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{
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OS::OpenIn(FileSystem::RelativeToAbsolute(pointEntity.Prefab));
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}
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ImGui::EndPopup();
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}
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ImGui::PopFont();
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}
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