Files
Nuake/NuakeNet/Source/Input.cs
2025-01-31 18:04:43 -05:00

247 lines
5.4 KiB
C#

using Coral.Managed.Interop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Nuake.Net
{
public enum Key
{
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
NUM0 = 48,
NUM1 = 49,
NUM2 = 50,
NUM3 = 51,
NUM4 = 52,
NUM5 = 53,
NUM6 = 54,
NUM7 = 55,
NUM8 = 56,
NUM9 = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
WORLD_1 = 161,
WORLD_2 = 162,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
}
public enum MouseButton
{
BUTTON_LEFT = 0,
BUTTON_RIGHT = 1,
BUTTON_MIDDLE = 2,
BUTTON_4 = 3,
BUTTON_5 = 4,
BUTTON_6 = 5,
BUTTON_7 = 6,
BUTTON_8 = 7,
}
public enum ControllerInput
{
A = 0,
B,
X,
Y,
LEFT_BUMPER,
RIGHT_BUMPER,
BACK,
START,
GUIDE,
LEFT_THUMB,
RIGHT_THUMB,
DPAD_UP,
DPAD_RIGHT,
DPAD_DOWN,
DPAD_LEFT
};
public enum ControllerAxis
{
LEFT_X = 0,
LEFT_Y,
RIGHT_X,
RIGHT_Y,
LEFT_TRIGGER,
RIGHT_TRIGGER
};
public class Input
{
internal static unsafe delegate*<bool, void> ShowMouseIcall;
internal static unsafe delegate*<int, bool> IsKeyDownIcall;
internal static unsafe delegate*<int, bool> IsKeyPressedIcall;
internal static unsafe delegate*<int, bool> IsMouseButtonDownIcall;
internal static unsafe delegate*<NativeArray<float>> GetMousePositionIcall;
internal static unsafe delegate*<int, bool> IsControllerConnectedIcall;
internal static unsafe delegate*<int, NativeString> GetControllerNameIcall;
internal static unsafe delegate*<int, int, bool> IsControllerButtonPressedIcall;
internal static unsafe delegate*<int, int, float> GetControllerAxisIcall;
public static bool IsMouseButtonDown(MouseButton button)
{
unsafe { return IsMouseButtonDownIcall((int)button); }
}
public static void ShowMouse(bool visible)
{
unsafe { ShowMouseIcall(visible); }
}
public static bool IsKeyDown(Key keys)
{
unsafe { return IsKeyDownIcall((int)keys); }
}
public static bool IsKeyPressed(Key key)
{
unsafe { return IsKeyPressedIcall((int)key); }
}
public static Vector2 GetMousePosition()
{
NativeArray<float> result;
unsafe { result = GetMousePositionIcall(); }
return new Vector2(result[0], result[1]);
}
public static bool IsControllerConnected(int id)
{
unsafe
{
return IsControllerConnectedIcall(id);
}
}
public static string GetControllerName(int id)
{
unsafe { return GetControllerNameIcall(id).ToString(); ; }
}
public static bool IsControllerButtonPressed(int id, ControllerInput button)
{
unsafe
{
return IsControllerButtonPressedIcall(id, (int)button);
}
}
public static float GetControllerAxis(int id, ControllerAxis axis)
{
unsafe
{
return GetControllerAxisIcall(id, (int)axis);
}
}
}
}