mirror of
https://github.com/antopilo/Nuake.git
synced 2026-01-03 14:09:46 +03:00
30 lines
527 B
GLSL
30 lines
527 B
GLSL
#include "Utils/header.hlsl"
|
|
|
|
struct TonemapPushConstant
|
|
{
|
|
float Exposure;
|
|
float Gamma;
|
|
int SourceTextureID;
|
|
};
|
|
|
|
[[vk::push_constant]]
|
|
TonemapPushConstant pushConstants;
|
|
|
|
// Outputs
|
|
struct VSOutput {
|
|
float4 Position : SV_Position;
|
|
float2 UV : TEXCOORD0;
|
|
};
|
|
|
|
|
|
// Main vertex shader
|
|
VSOutput main(uint vertexIndex : SV_VertexID)
|
|
{
|
|
VSOutput output;
|
|
|
|
Vertex v = vertexBuffer[vertexIndex];
|
|
output.UV = float2(v.uv_x, v.uv_y);
|
|
output.Position = float4(v.position, 1.0f);
|
|
|
|
return output;
|
|
} |