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Nuake/Data/Shaders/Vulkan/ssao.vert
2025-04-26 19:23:28 -04:00

36 lines
658 B
GLSL

#include "Utils/header.hlsl"
[[vk::binding(0, 7)]]
StructuredBuffer<float3> ssaoKernels;
struct SSAOConstant
{
int noiseTextureID;
int normalTextureID;
int depthTextureID;
float radius;
float bias;
float2 noiseScale;
float power;
};
[[vk::push_constant]]
SSAOConstant pushConstants;
// Outputs
struct VSOutput {
float4 Position : SV_Position;
float2 UV : TEXCOORD0;
};
// Main vertex shader
VSOutput main(uint vertexIndex : SV_VertexID)
{
VSOutput output;
Vertex v = vertexBuffer[vertexIndex];
output.UV = float2(v.uv_x, v.uv_y);
output.Position = float4(v.position, 1.0f);
return output;
}