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28 lines
791 B
Plaintext
28 lines
791 B
Plaintext
// HLSL version for Shader Model 6.1
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RWTexture2D<float4> image : register(u0);
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// Define the size of a thread group
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[numthreads(16, 16, 1)]
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void main(
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uint3 dispatchThreadID : SV_DispatchThreadID,
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uint3 groupThreadID : SV_GroupThreadID,
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uint3 groupID : SV_GroupID
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) {
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// Get the size of the image
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uint2 size;
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image.GetDimensions(size.x, size.y);
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// Current texel coordinates
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uint2 texelCoord = dispatchThreadID.xy;
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if (texelCoord.x < size.x && texelCoord.y < size.y) {
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float4 color = float4(0.0, 0.0, 0.0, 1.0);
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if (groupThreadID.x != 0 && groupThreadID.y != 0) {
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color.x = float(texelCoord.x) / float(size.x);
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color.y = float(texelCoord.y) / float(size.y);
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}
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image[texelCoord] = color;
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}
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} |