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Nuake/Data/Scripts/Physics.wren
2025-01-31 18:04:43 -05:00

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import "Nuake:Math" for Vector3
class CollisionResult {
LocalPosition { _Local}
WorldPosition { _World}
Normal { _Normal}
construct new(l, w, n) {
_Local = l
_World = w
_Normal = n
}
}
class Physics {
foreign static Raycast_(x, y, z, x2, y2, z2)
static Raycast(v1, v2) {
var result = this.Raycast_(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z)
var local = Vector3.new(result[0], result[1], result[2])
var world = Vector3.new(result[3], result[4], result[5])
var normal = Vector3.new(result[6], result[7], result[8])
return CollisionResult.new(local, world, normal)
}
}