Files
Nuake/NuakeNet/Source/main.cs
2025-01-31 18:04:43 -05:00

234 lines
7.7 KiB
C#

using Coral.Managed.Interop;
using Nuake.Net.Shapes;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Nuake.Net
{
/// <summary>
/// This is the core Nuake.Net API.
/// All internal call should happen in this file.
/// </summary>
public class Engine
{
internal static unsafe delegate*<NativeString, void> LoggerLogIcall;
internal static unsafe delegate*<NativeString, void> LoadSceneIcall;
internal static unsafe delegate*<NativeString, NativeInstance<EngineSubsystem>> GetSubsystemByNameIcall;
public Engine() { }
public static void LoadScene(string path)
{
unsafe { LoadSceneIcall(path); }
}
/// <summary>
/// Prints a message to the console log
/// </summary>
/// <param name="message">message to be printed</param>
public static void Log(string input)
{
unsafe { LoggerLogIcall(input); }
}
public static T? GetSubsystem<T>() where T : EngineSubsystem
{
unsafe
{
return (T?)GetSubsystemByNameIcall(typeof(T).FullName);
}
}
}
public struct AABB
{
public Vector3 A;
public Vector3 B;
public AABB(Vector3 a, Vector3 b)
{
A = a;
B = b;
}
public AABB(float ax, float ay, float az, float bx, float by, float bz)
{
A = new Vector3(ax, ay, az);
B = new Vector3(bx, by, bz);
}
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class ExposedAttribute : Attribute
{
private bool HasDefaultValue = false;
private int DefaultValueInternalInt;
private float DefaultValueInternalFloat;
private bool DefaultValueInternalBool;
private string DefaultValueInternalString;
public ExposedAttribute(int DefaultValue)
{
DefaultValueInternalInt = DefaultValue;
HasDefaultValue = true;
}
public ExposedAttribute(float DefaultValue)
{
this.DefaultValueInternalFloat = DefaultValue;
HasDefaultValue = true;
}
public ExposedAttribute(string DefaultValue)
{
this.DefaultValueInternalString = DefaultValue;
HasDefaultValue = true;
}
public ExposedAttribute(bool DefaultValue)
{
this.DefaultValueInternalBool = DefaultValue;
HasDefaultValue = true;
}
public ExposedAttribute() { }
}
[AttributeUsage(AttributeTargets.Class)]
public sealed class BrushScript : Attribute
{
public string Description = "";
public bool IsTrigger = false;
public BrushScript(string description = "", bool isTrigger = false)
{
Description = description;
IsTrigger = isTrigger;
}
}
[AttributeUsage(AttributeTargets.Class)]
public sealed class PointScript : Attribute
{
public string Description = "";
public string Base = "";
public Vector3 AABBA;
public Vector2 AABBB;
public List<float> AABBData = new();
public List<float> ColorData = new();
public Color Color
{
get { return Color; }
set
{
ColorData.Add(value.R);
ColorData.Add(value.G);
ColorData.Add(value.B);
}
}
string Model;
float ModelScale = 1.0f;
string Sprite;
public PointScript(string description = "")
{
Description = description;
}
}
public class Debug
{
internal static unsafe delegate*</* start */ float, float, float,
/* end */ float, float, float,
/* color */ float, float, float, float,
/* life */ float,
float,
void> DrawLineIcall;
internal static unsafe delegate*</* position */ Vector3,
/* rotation */ Quaternion,
/* shape */ Vector3,
/* color */ Vector4,
/* life */ float,
float,
void> DrawShapeBoxIcall;
internal static unsafe delegate*</* position */ Vector3,
/* rotation */ Quaternion,
/* shape */ float,
/* color */ Vector4,
/* life */ float,
float,
void> DrawShapeSphereIcall;
internal static unsafe delegate*</* position */ Vector3,
/* rotation */ Quaternion,
/* shape */ float, float,
/* color */ Vector4,
/* life */ float,
float,
void> DrawShapeCylinderIcall;
internal static unsafe delegate*</* position */ Vector3,
/* rotation */ Quaternion,
/* shape */ float, float,
/* color */ Vector4,
/* life */ float,
float,
void> DrawShapeCapsuleIcall;
public Debug() { }
public static void DrawLine(Vector3 start, Vector3 end, Vector4 color, float life = 0.0f, float width = 1.0f)
{
unsafe
{
DrawLineIcall(start.X, start.Y, start.Z, end.X, end.Y, end.Z, color.X, color.Y, color.Z, color.W, life, width);
}
}
public static void DrawShape(Vector3 position, Quaternion rotation, Shapes.Box shape, Vector4 color, float life = 0.0f, float width = 1.0f)
{
unsafe
{
DrawShapeBoxIcall(position, rotation, new Vector3(shape.Width, shape.Height, shape.Depth), color, life, width);
}
}
public static void DrawShape(Vector3 position, Quaternion rotation, Shapes.Sphere shape, Vector4 color, float life = 0.0f, float width = 1.0f)
{
unsafe
{
DrawShapeSphereIcall(position, rotation, shape.Radius, color, life, width);
}
}
public static void DrawShape(Vector3 position, Quaternion rotation, Shapes.Cylinder shape, Vector4 color, float life = 0.0f, float width = 1.0f)
{
unsafe
{
DrawShapeCylinderIcall(position, rotation, shape.Radius, shape.Height, color, life, width);
}
}
public static void DrawShape(Vector3 position, Quaternion rotation, Shapes.Capsule shape, Vector4 color, float life = 0.0f, float width = 1.0f)
{
unsafe
{
DrawShapeCapsuleIcall(position, rotation, shape.Radius, shape.Height, color, life, width);
}
}
}
}