Files
Nuake/Data/Shaders/shadowMap.shader
2025-01-31 18:04:43 -05:00

17 lines
264 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 Position;
uniform mat4 u_LightTransform;
uniform mat4 u_Model;
void main()
{
gl_Position = u_LightTransform * u_Model * vec4(Position, 1.0);
}
#shader fragment
#version 440 core
void main() { }