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Nuake/Data/Shaders/dither.shader
2025-01-31 18:04:43 -05:00

30 lines
520 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 VertexPosition;
uniform mat4 u_Projection;
uniform mat4 u_View;
uniform mat4 u_Model;
void main()
{
gl_Position = u_Projection * u_View * u_Model * vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 440 core
uniform vec4 u_Color;
uniform float u_Time;
out vec4 FragColor;
void main()
{
if (mod(gl_FragCoord.x + gl_FragCoord.y + (u_Time * 4.0), 4.0) < 2.0)
discard;
vec4 finalColor = u_Color;
FragColor = finalColor;
}