Files
Nuake/Data/Shaders/debugLine.shader
2025-01-31 18:04:43 -05:00

29 lines
477 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 VertexPosition;
uniform vec3 u_StartPos;
uniform vec3 u_EndPos;
uniform mat4 u_Projection;
uniform mat4 u_View;
uniform mat4 u_Model;
void main()
{
vec3 pos = mix(u_StartPos, u_EndPos, VertexPosition.x);
gl_Position = u_Projection * u_View * vec4(pos, 1.0f);
}
#shader fragment
#version 440 core
layout(location = 0) out vec4 FragColor;
uniform vec4 u_Color;
void main()
{
FragColor = u_Color;
}