Files
Nuake/Data/Shaders/combine.shader
2025-01-31 18:04:43 -05:00

38 lines
576 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 VertexPosition;
layout(location = 1) in vec2 UVPosition;
out flat vec2 UV;
void main()
{
UV = UVPosition;
gl_Position = vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 440 core
uniform sampler2D u_Source;
uniform sampler2D u_Source2;
in vec2 UV;
out vec4 FragColor;
void main()
{
vec4 a = texture(u_Source, UV);
vec4 b = texture(u_Source2, UV);
if(b.a < 0.1f)
{
FragColor = a;
}
else
{
FragColor = vec4(vec3(a.rgb + (b.rgb) / 2.0), a.a);
}
}