mirror of
https://github.com/antopilo/Nuake.git
synced 2026-01-01 05:48:14 +03:00
35 lines
682 B
GLSL
35 lines
682 B
GLSL
#shader vertex
|
|
#version 440 core
|
|
|
|
layout(location = 0) in vec3 VertexPosition;
|
|
layout(location = 1) in vec2 UVPosition;
|
|
|
|
out flat vec2 UV;
|
|
|
|
void main()
|
|
{
|
|
UV = UVPosition;
|
|
gl_Position = vec4(VertexPosition, 1.0f);
|
|
}
|
|
|
|
#shader fragment
|
|
#version 440 core
|
|
out vec4 FragColor;
|
|
|
|
in vec2 UV;
|
|
|
|
uniform sampler2D u_Input;
|
|
|
|
void main() {
|
|
vec2 texelSize = 1.0 / vec2(textureSize(u_Input, 0));
|
|
vec4 result = vec4(0);
|
|
for (int x = -2; x < 2; ++x)
|
|
{
|
|
for (int y = -2; y < 2; ++y)
|
|
{
|
|
vec2 offset = vec2(float(x), float(y)) * texelSize;
|
|
result += texture(u_Input, UV + offset);
|
|
}
|
|
}
|
|
FragColor = result / (4.0 * 4.0);
|
|
} |