Files
Nuake/Data/Shaders/blur.shader
2025-01-31 18:04:43 -05:00

35 lines
682 B
GLSL

#shader vertex
#version 440 core
layout(location = 0) in vec3 VertexPosition;
layout(location = 1) in vec2 UVPosition;
out flat vec2 UV;
void main()
{
UV = UVPosition;
gl_Position = vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 440 core
out vec4 FragColor;
in vec2 UV;
uniform sampler2D u_Input;
void main() {
vec2 texelSize = 1.0 / vec2(textureSize(u_Input, 0));
vec4 result = vec4(0);
for (int x = -2; x < 2; ++x)
{
for (int y = -2; y < 2; ++y)
{
vec2 offset = vec2(float(x), float(y)) * texelSize;
result += texture(u_Input, UV + offset);
}
}
FragColor = result / (4.0 * 4.0);
}