#pragma once #include #include "Commands/CommandBuffer.h" #include "src/AI/NavMeshDebugDrawer.h" namespace Nuake { class EditorInterface; } class GizmoDrawer; using namespace NuakeEditor; class EditorLayer : public Nuake::Layer { public: EditorLayer() : mCommandBuffer() {} virtual void OnAttach() override; virtual void OnUpdate() override; virtual void OnDetach() override; private: CommandBuffer mCommandBuffer; Nuake::EditorInterface* m_EditorInterface; GizmoDrawer* m_GizmoDrawer; Nuake::NavMeshDebugDrawer m_NavMeshDrawer; };