#pragma once #include #include "ComponentPanel.h" #include "ModelResourceInspector.h" #include #include #include #include class MeshColliderPanel : ComponentPanel { public: MeshColliderPanel() { CreateScope(); } static void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance) { using namespace Nuake; Nuake::MeshColliderComponent* componentPtr = componentInstance.try_cast(); if (componentPtr == nullptr) { return; } Nuake::MeshColliderComponent& component = *componentPtr; BeginComponentTable(MESH, MeshColliderComponent); { ImGui::Text("Model"); ImGui::TableNextColumn(); int editorValue = component.SubMesh; ImGui::DragInt("##Submesh", &editorValue, 0.1f, 0, 255); component.SubMesh = editorValue; ImGui::TableNextColumn(); ComponentTableReset(component.SubMesh, 0); } EndComponentTable(); } };