![Nuake](Data/Images/logo.png) [Nuake](https://nuake.antopilo.dev) is a *boutique* game engine inspired by Quake. It focuses on fast level design iteration time that integrates with quake level editing software. ![Nuake](https://cdn.antopilo.dev/images/editor-crop.png) > It is currently in developement and is not feature complete. We are currently aiming for an alpha release with basic features and a demo level. ## More info & News! You can visit the website for more information about the project and read the blog post about the project. [Devlog posts 📰](https://nuake.antopilo.dev/blog) You can also join the discord server for updates and screenshots: [![Join Server](https://img.shields.io/discord/852625335236558868.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge)](https://discord.gg/kuF4efPK7Y) ## Current Features - ECS system - Modern physic engine (Jolt physic) - PBR Renderer - Post processing effects(Bloom, SSAO, SSR, Volumetrics, Procedural Sky, Barrel Distortion, DOF) - C# & Wren Scripting - Skeletal animation - Particles - Navigation Mesh Volumes(Recast&Detour) - Trenchbroom integration - WAD to Material converter - Quake map loader - Spatialized audio - Runtime - NuakeUI integration - ## Planned features - Custom Shaders - Dynamic global illumination - Asset packing ## Contributing We are currently looking for contributors, feel free to join the discord if you are looking to help the project. ## Compiling the engine 1. Clone the repos using `git clone --recurse-submodules https://github.com/antopilo/Nuake.git` 2. Run the `BuildScripts/generate-sln.bat` to generate the solution files. 3. Open `Nuake.sln` 4. Build and run # Documentation The current documentation can be accessed [*here*! ](https://docs.antopilo.dev/s/2b239c4c-0499-4059-8de9-b240f71887c0) > Due to the constant change in the API and general refactors. It is hard to keep an up-to-date documentation before alpha release.