#shader vertex #version 440 core layout(location = 0) in vec3 VertexPosition; layout(location = 1) in vec2 UVPosition; out flat vec2 UV; void main() { UV = UVPosition; gl_Position = vec4(VertexPosition, 1.0f); } #shader fragment #version 440 core uniform sampler2D u_Source; in vec2 UV; out vec4 FragColor; void main() { FragColor = texture(u_Source, UV); }