import "Nuake:Math" for Vector3 class CollisionResult { LocalPosition { _Local} WorldPosition { _World} Normal { _Normal} construct new(l, w, n) { _Local = l _World = w _Normal = n } } class Physics { foreign static Raycast_(x, y, z, x2, y2, z2) static Raycast(v1, v2) { var result = this.Raycast_(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z) var local = Vector3.new(result[0], result[1], result[2]) var world = Vector3.new(result[3], result[4], result[5]) var normal = Vector3.new(result[6], result[7], result[8]) return CollisionResult.new(local, world, normal) } }