2 Commits

6 changed files with 213 additions and 89 deletions

View File

@@ -7,6 +7,7 @@
#include "VulkanInit.h"
#include "DescriptorLayoutBuilder.h"
#include "GPUData/GPUData.h"
using namespace Nuake;
@@ -150,11 +151,11 @@ void BindlessDescriptor::Swap(int32_t frameIndex)
ResourceDescriptors::ResourceDescriptors(const ResourceDescriptorsLimits& limits)
{
AddResourceDescriptors<ResourceType::View, View>(limits.MaxView);
//AddResourceDescriptors<ResourceType::Material>(limits.MaxMaterial);
//AddResourceDescriptors<ResourceType::Texture>(limits.MaxTexture);
//AddResourceDescriptors<ResourceType::Light>(limits.MaxLight);
//AddResourceDescriptors<ResourceType::Sampler>(limits.MaxSampler);
AddResourceDescriptors<ResourceType::View, CameraView>(limits.MaxView);
AddResourceDescriptors<ResourceType::Material, MaterialBufferStruct>(limits.MaxMaterial);
AddResourceDescriptors<ResourceType::Texture, VkDescriptorImageInfo>(limits.MaxTexture);
AddResourceDescriptors<ResourceType::Light, LightData>(limits.MaxLight);
AddResourceDescriptors<ResourceType::Sampler, VkDescriptorImageInfo>(limits.MaxSampler);
}
void ResourceDescriptors::Swap(int32_t frameIndex)
@@ -162,6 +163,5 @@ void ResourceDescriptors::Swap(int32_t frameIndex)
for (auto& [type, desc] : Descriptors)
{
desc.Swap(frameIndex);
Logger::Log("Swapped: " + GetResourceTypeName(type));
}
}

View File

@@ -0,0 +1,66 @@
#pragma once
#include "Nuake/Core/Maths.h"
#include <array>
namespace Nuake
{
struct TransformData
{
std::array<Matrix4, 3000> Data;
};
struct MaterialBufferStruct
{
int HasAlbedo;
Vector3 AlbedoColor;
int HasNormal;
int HasMetalness;
int HasRoughness;
int HasAO;
float MetalnessValue;
float RoughnessValue;
float AoValue;
uint32_t AlbedoTextureId;
uint32_t NormalTextureId;
uint32_t MetalnessTextureId;
uint32_t RoughnessTextureId;
uint32_t AoTextureId;
int SamplerType;
int ReceiveShadow;
int CastShadow;
int Unlit;
int AlphaScissor;
int pad[3];
};
struct LightData
{
Vector3 Position;
int Type;
Vector4 Color;
Vector3 Direction;
float OuterConeAngle;
float InnerConeAngle;
int CastShadow;
int ShadowMapTextureId[4];
int TransformId[4];
float pad[2];
};
struct CameraView
{
Matrix4 View;
Matrix4 Projection;
Matrix4 ViewProjection;
Matrix4 InverseView;
Matrix4 InverseProjection;
Vector3 Position;
float Near;
float Far;
float pad;
float pad2;
float pad3;
//char padding[64]; // 124 bytes to reach 128 bytes
};
}

View File

@@ -13,6 +13,7 @@
#include "Nuake/Rendering/Vulkan/VulkanRenderer.h"
#include "Nuake/Rendering/Vulkan/BindlessDescriptor.h"
#include "Nuake/Rendering/Vulkan/GPUData/GPUData.h"
#include <volk/volk.h>
@@ -22,77 +23,17 @@
namespace Nuake
{
struct ModelData
{
std::array<Matrix4, 3000> Data;
};
// This is what is present on the shader as a structured buffer
struct MaterialBufferStruct
{
int HasAlbedo;
Vector3 AlbedoColor;
int HasNormal;
int HasMetalness;
int HasRoughness;
int HasAO;
float MetalnessValue;
float RoughnessValue;
float AoValue;
uint32_t AlbedoTextureId;
uint32_t NormalTextureId;
uint32_t MetalnessTextureId;
uint32_t RoughnessTextureId;
uint32_t AoTextureId;
int SamplerType;
int ReceiveShadow;
int CastShadow;
int Unlit;
int AlphaScissor;
int pad[3];
};
// This is the *whole* buffer
struct MaterialData
{
std::array<MaterialBufferStruct, 2000> Data;
};
struct LightData
{
Vector3 Position;
int Type;
Vector4 Color;
Vector3 Direction;
float OuterConeAngle;
float InnerConeAngle;
int CastShadow;
int ShadowMapTextureId[4];
int TransformId[4];
float pad[2];
};
struct LightDataContainer
{
std::array<LightData, 100> Data;
};
struct CameraView
{
Matrix4 View;
Matrix4 Projection;
Matrix4 ViewProjection;
Matrix4 InverseView;
Matrix4 InverseProjection;
Vector3 Position;
float Near;
float Far;
float pad;
float pad2;
float pad3;
//char padding[64]; // 124 bytes to reach 128 bytes
};
constexpr uint32_t MAX_MODEL_MATRIX = 3000;
constexpr uint32_t MAX_MATERIAL = 2000;
constexpr uint32_t MAX_TEXTURES = 3000;
@@ -147,7 +88,7 @@ namespace Nuake
std::vector<CleanUpStack> DeletionQueue;
public:
ModelData ModelTransforms;
TransformData ModelTransforms;
MaterialData MaterialDataContainer;
LightDataContainer LightDataContainerArray;

View File

@@ -54,28 +54,17 @@ void GPUResources::Init()
};
resourceDescriptors = CreateScope<ResourceDescriptors>(limits);
View testData
{
.myView = 1,
.dat2 = 2
};
std::vector<View> testDataVector;
testDataVector.reserve(limits.MaxView);
for (int i = 0; i < limits.MaxView; i++)
{
testDataVector.push_back(testData);
}
resourceDescriptors->UpdateBuffer<ResourceType::View>(0, testDataVector.data(), testDataVector.size());
testDataVector[0].myView = 1337;
resourceDescriptors->UpdateBuffer<ResourceType::View>(1, testDataVector.data(), testDataVector.size());
resourceDescriptors->Swap(1);
resourceDescriptors->Swap(0);
resourceDescriptors->UpdateBuffer<ResourceType::View>(1, testDataVector.data(), testDataVector.size());
resourceDescriptors->Swap(0);
//resourceDescriptors->UpdateBuffer<ResourceType::View>(0, testDataVector.data(), testDataVector.size());
//
//testDataVector[0].myView = 1337;
//resourceDescriptors->UpdateBuffer<ResourceType::View>(1, testDataVector.data(), testDataVector.size());
//
//resourceDescriptors->Swap(1);
//resourceDescriptors->Swap(0);
//resourceDescriptors->UpdateBuffer<ResourceType::View>(1, testDataVector.data(), testDataVector.size());
//resourceDescriptors->Swap(0);
}
Ref<AllocatedBuffer> GPUResources::CreateBuffer(size_t size, BufferUsage flags, MemoryUsage usage, const std::string& name)

View File

@@ -90,9 +90,95 @@ namespace Nuake
std::string value = fieldVal.cast<std::string>();
cursor[displayName] = value;
}
else if (auto prop = dataType.prop(HashedFieldPropName::IsEnum); prop)
{
auto enumMeta = dataType.type();
// Fallback to integer value if name not available
cursor[displayName] = static_cast<int>(fieldVal.cast<int>());
}
}
return jsonSnippet;
}
template<IsComponentT T>
void Deserialize(const json& jsonSnippet, T& component)
{
const entt::meta_type meta = entt::resolve<T>();
if (!meta) return;
entt::meta_any metaAny = meta.from_void(static_cast<void*>(&component));
if (!metaAny) return;
const std::string componentName = Component::GetName(meta);
if (!jsonSnippet.contains(componentName)) return;
const json& cursor = jsonSnippet.at(componentName);
for (auto [fst, dataMember] : meta.data())
{
auto propName = dataMember.prop(HashedName::DisplayName);
if (!propName) continue;
const char* displayNameC = *propName.value().try_cast<const char*>();
std::string displayName = displayNameC;
if (!cursor.contains(displayName)) continue;
const entt::meta_type fieldType = dataMember.type();
if (fieldType == entt::resolve<float>())
{
dataMember.set(metaAny, cursor.at(displayName).get<float>());
}
else if (fieldType == entt::resolve<int32_t>())
{
dataMember.set(metaAny, cursor.at(displayName).get<int32_t>());
}
else if (fieldType == entt::resolve<bool>())
{
dataMember.set(metaAny, cursor.at(displayName).get<bool>());
}
else if (fieldType == entt::resolve<Vector2>())
{
Vector2 vec;
vec.x = cursor.at(displayName).at("x").get<float>();
vec.y = cursor.at(displayName).at("y").get<float>();
dataMember.set(metaAny, vec);
}
else if (fieldType == entt::resolve<Vector3>())
{
Vector3 vec;
vec.x = cursor.at(displayName).at("x").get<float>();
vec.y = cursor.at(displayName).at("y").get<float>();
vec.z = cursor.at(displayName).at("z").get<float>();
dataMember.set(metaAny, vec);
}
else if (fieldType == entt::resolve<Vector4>())
{
Vector4 vec;
vec.x = cursor.at(displayName).at("x").get<float>();
vec.y = cursor.at(displayName).at("y").get<float>();
vec.z = cursor.at(displayName).at("z").get<float>();
vec.w = cursor.at(displayName).at("w").get<float>();
dataMember.set(metaAny, vec);
}
else if (fieldType == entt::resolve<ResourceFile>())
{
std::string fileKey = "file" + displayName;
if (cursor.contains(fileKey))
{
//std::string relativePath = cursor.at(fileKey).get<std::string>();
//ResourceFile resource;
//resource.file = std::make_shared<File>(relativePath);
//dataMember.set(metaAny, resource);
}
}
else if (fieldType == entt::resolve<std::string>())
{
dataMember.set(metaAny, cursor.at(displayName).get<std::string>());
}
}
}
};
}

View File

@@ -8,6 +8,14 @@ namespace Serialization
{
using namespace Nuake;
enum class TestEnum : int32_t
{
One,
Two,
Three,
Four
};
class TestData : public Component
{
NUAKECOMPONENT(TestData, "TestData");
@@ -19,6 +27,7 @@ namespace Serialization
Vector2 myVec2;
Vector3 myVec3;
Vector4 myVec4;
TestEnum myEnum;
static void InitializeComponentClass()
{
@@ -28,6 +37,7 @@ namespace Serialization
BindComponentField<&TestData::myVec2>("myVec2", "myVec2");
BindComponentField<&TestData::myVec3>("myVec3", "myVec3");
BindComponentField<&TestData::myVec4>("myVec4", "myVec4");
BindComponentField<&TestData::myEnum>("myEnum", "myEnum");
}
};
@@ -42,7 +52,8 @@ namespace Serialization
.myString = "Hello World",
.myVec2 = Vector2(1, 2),
.myVec3 = Vector3(3, 4, 5),
.myVec4 = Vector4(6, 7, 8, 9)
.myVec4 = Vector4(6, 7, 8, 9),
.myEnum = TestEnum::Two
};
// Serialize into json
@@ -76,4 +87,35 @@ namespace Serialization
REQUIRE(result["TestData"]["myVec4"]["z"] == testData.myVec4.z);
REQUIRE(result["TestData"]["myVec4"]["w"] == testData.myVec4.w);
}
TEST_CASE("Deserialize Struct", "[Serialization]")
{
// Initialize component
TestData::InternalInitializeClass();
TestData testData =
{
.myInt = 1337,
.myBool = true,
.myString = "Hello World",
.myVec2 = Vector2(1, 2),
.myVec3 = Vector3(3, 4, 5),
.myVec4 = Vector4(6, 7, 8, 9)
};
// Serialize into json
ComponentSerializer serializer;
json result = serializer.Serialize(testData);
// Deserialize
TestData inTestData = TestData{ };
serializer.Deserialize(result, inTestData);
// Test JSON result
REQUIRE(inTestData.myInt == testData.myInt);
REQUIRE(inTestData.myBool == testData.myBool);
REQUIRE(inTestData.myString == testData.myString);
REQUIRE(inTestData.myVec2 == testData.myVec2);
REQUIRE(inTestData.myVec3 == testData.myVec3);
REQUIRE(inTestData.myVec4 == testData.myVec4);
}
}