WiggleWizard
d19ba4f979
Converted last components to new component drawing system
2024-09-16 14:49:25 +01:00
Antoine Pilote
87f58d890e
Moved FileDialog into its own class
2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e
Moved FileSystem stuff into seprate files and a FileSystem Folder
2024-09-03 23:49:22 -04:00
Antoine Pilote
8aa41a1bf8
Now diplaying links between brushes
2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0
Added C# -> Trenchbrom entity definition with reflection system
2024-08-30 21:44:08 -04:00
Antoine Pilote
58a179be4f
Added new Prefab C# type
2024-08-15 22:24:26 -04:00
Antoine Pilote
04926476d7
Added Exposed var reset button
2024-08-15 19:44:17 -04:00
Antoine Pilote
901ebcf902
Added bool operator and isvalid function to .Net API
2024-08-15 19:18:26 -04:00
Antoine Pilote
9b9f5d111d
Partial Entity Exposed field implementation
2024-08-13 23:54:51 -04:00
Antoine Pilote
318b646d61
Added support for vec2 and vec3
2024-08-13 22:03:16 -04:00
Antoine Pilote
44cb6f7325
Added double, bool string
2024-08-13 21:42:20 -04:00
Antoine Pilote
9733e9651a
Added basic C# field reflection in editor
2024-08-13 21:12:11 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
...
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00