Commit Graph

13 Commits

Author SHA1 Message Date
WiggleWizard
d19ba4f979 Converted last components to new component drawing system 2024-09-16 14:49:25 +01:00
Antoine Pilote
87f58d890e Moved FileDialog into its own class 2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e Moved FileSystem stuff into seprate files and a FileSystem Folder 2024-09-03 23:49:22 -04:00
Antoine Pilote
8aa41a1bf8 Now diplaying links between brushes 2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0 Added C# -> Trenchbrom entity definition with reflection system 2024-08-30 21:44:08 -04:00
Antoine Pilote
58a179be4f Added new Prefab C# type 2024-08-15 22:24:26 -04:00
Antoine Pilote
04926476d7 Added Exposed var reset button 2024-08-15 19:44:17 -04:00
Antoine Pilote
901ebcf902 Added bool operator and isvalid function to .Net API 2024-08-15 19:18:26 -04:00
Antoine Pilote
9b9f5d111d Partial Entity Exposed field implementation 2024-08-13 23:54:51 -04:00
Antoine Pilote
318b646d61 Added support for vec2 and vec3 2024-08-13 22:03:16 -04:00
Antoine Pilote
44cb6f7325 Added double, bool string 2024-08-13 21:42:20 -04:00
Antoine Pilote
9733e9651a Added basic C# field reflection in editor 2024-08-13 21:12:11 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00