Now uses embedded resources

This commit is contained in:
Antoine Pilote
2023-09-26 20:43:56 -04:00
parent 96bed6351e
commit ff4489a466
107 changed files with 191024 additions and 786 deletions

View File

@@ -76,7 +76,7 @@ Ref<Nuake::Texture> ThumbnailManager::GenerateThumbnail(const std::string& path,
RenderCommand::Disable(RendererEnum::BLENDING);
RenderCommand::Enable(RendererEnum::DEPTH_TEST);
auto shader = ShaderManager::GetShader("resources/Shaders/gbuffer.shader");
auto shader = ShaderManager::GetShader("Resources/Shaders/gbuffer.shader");
shader->Bind();
auto cam = Engine::GetCurrentScene()->GetCurrentCamera();
@@ -96,7 +96,7 @@ Ref<Nuake::Texture> ThumbnailManager::GenerateThumbnail(const std::string& path,
m_ShadedFramebuffer->Clear();
RenderCommand::Disable(RendererEnum::DEPTH_TEST);
RenderCommand::Disable(RendererEnum::FACE_CULL);
auto shader = ShaderManager::GetShader("resources/Shaders/deferred.shader");
auto shader = ShaderManager::GetShader("Resources/Shaders/deferred.shader");
shader->Bind();
shader->SetUniformVec3("u_EyePosition", Vector3(1, 0, 0));
shader->SetUniform1i("LightCount", 0);