From fef18ec6517519078bb31df8f3829e621e21a79b Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Sun, 28 Jul 2024 14:14:20 -0400 Subject: [PATCH] Fixed inverted volumetric direction --- Nuake/src/Rendering/PostFX/Volumetric.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Nuake/src/Rendering/PostFX/Volumetric.cpp b/Nuake/src/Rendering/PostFX/Volumetric.cpp index ab7907b7..69816fb7 100644 --- a/Nuake/src/Rendering/PostFX/Volumetric.cpp +++ b/Nuake/src/Rendering/PostFX/Volumetric.cpp @@ -60,7 +60,7 @@ namespace Nuake { std::string u_light = "u_Lights[" + std::to_string(i) + "]."; volumetricShader->SetUniformMat4f(u_light + "transform", light.mViewProjections[0]); volumetricShader->SetUniformVec3(u_light + "color", light.Color); - volumetricShader->SetUniformVec3(u_light + "direction", light.GetDirection()); + volumetricShader->SetUniformVec3(u_light + "direction", -light.GetDirection()); volumetricShader->SetUniformTex(u_light + "shadowmap", light.m_Framebuffers[0]->GetTexture(GL_DEPTH_ATTACHMENT).get(), 5 + i); volumetricShader->SetUniform1f(u_light + "strength", light.Strength);