Various fixes:

- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
This commit is contained in:
antopilo
2021-08-30 21:46:19 -04:00
parent b27438c3e3
commit fb9751641f
11 changed files with 95 additions and 36 deletions

View File

@@ -13,8 +13,8 @@ namespace Nuake {
{
private:
FileSystemUI filesystem = FileSystemUI();
Entity m_SelectedEntity;
bool m_IsEntitySelected = false;
bool m_DrawGrid = false;
bool m_ShowImGuiDemo = false;
bool m_DebugCollisions = false;
@@ -27,6 +27,8 @@ namespace Nuake {
bool m_IsMaterialSelected = false;
public:
bool m_IsEntitySelected = false;
Entity m_SelectedEntity;
static ImFont* bigIconFont;
void BuildFonts();
void Init();