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Various fixes:
- removal of entity crash - play mode corrupt scene graph - Added dither effect on selected entity
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@@ -13,8 +13,8 @@ namespace Nuake {
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{
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private:
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FileSystemUI filesystem = FileSystemUI();
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Entity m_SelectedEntity;
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bool m_IsEntitySelected = false;
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bool m_DrawGrid = false;
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bool m_ShowImGuiDemo = false;
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bool m_DebugCollisions = false;
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@@ -27,6 +27,8 @@ namespace Nuake {
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bool m_IsMaterialSelected = false;
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public:
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bool m_IsEntitySelected = false;
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Entity m_SelectedEntity;
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static ImFont* bigIconFont;
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void BuildFonts();
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void Init();
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