mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Added nuake wren modules path detection, removed project stuff
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@@ -1,90 +0,0 @@
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import "Scripts/ScriptableEntity" for ScriptableEntity
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import "Scripts/Engine" for Engine
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import "Scripts/Scene" for Scene
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import "Scripts/Math" for Vector3, Math
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import "Scripts/Input" for Input
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class CamScript is ScriptableEntity {
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construct new() {
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_Pitch = 0
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_Yaw = 0
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_mouseLastX = 0
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_mouseLastY = 0
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_BobHeight = 0.1
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_BobSpeed = 5.0
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_CamHeight = 0.5
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_deltaTime = 0
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Input.HideMouse()
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}
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init() {}
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update(ts) {
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_deltaTime = _deltaTime + ts
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var x = Input.GetMouseX()
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var my = Input.GetMouseY()
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var diffx = x - _mouseLastX
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var diffy = _mouseLastY - my
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_mouseLastX = x
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_mouseLastY = my
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var sens = 0.1
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diffx = diffx * sens
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diffy = diffy * sens
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_Yaw = _Yaw + diffx
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_Pitch = _Pitch + diffy
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if(_Pitch > 89) _Pitch = 89
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if(_Pitch < -89) _Pitch = -89
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var cam = this.GetComponent("Camera")
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var rad_yaw = Math.Radians(_Yaw)
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var rad_pitch = Math.Radians(_Pitch)
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var camX = Math.Cos(rad_yaw) * Math.Cos(rad_pitch)
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var camY = Math.Sin(rad_pitch)
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var camZ = Math.Sin(rad_yaw) * Math.Cos(rad_pitch)
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var newDir = Vector3.new(camX, camY, camZ)
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var player = Scene.GetEntity("Player")
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var camTransform = this.GetComponent("Transform")
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var camPoss = camTransform.GetTranslation()
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var camYz = camPoss.y
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var playerScript = player.GetComponent("Script")
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var velocity = playerScript.Velocity.Duplicate()
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velocity.y = 0 // Dont count gravity in bob.
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velocity = velocity.Sqrt()
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var amount = (Math.Sin(_deltaTime * (velocity * 0.01)) / 2 + 1) * _BobHeight
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//Engine.Log("BobAmount: %(amount)")
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var pTransform = player.GetComponent("Transform")
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var pPos = pTransform.GetTranslation()
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if(amount < 1 && amount > -1) amount = 0
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var newY = camYz + 0.08 * ((pPos.y + _CamHeight) - camYz)
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var transform = this.GetComponent("Transform")
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var newPos = Vector3.new(pPos.x, newY, pPos.z)
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transform.SetTranslation(newPos)
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cam.SetDirection(newDir)
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}
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fixedUpdate(ts) {
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}
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exit() {}
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}
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@@ -1,4 +1,4 @@
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import "Scripts/Math" for Vector3
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import "Nuake:Math" for Vector3
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class Engine {
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foreign static Log(msg)
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@@ -1,5 +1,5 @@
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import "Scripts/Math" for Vector3
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import "Scripts/Engine" for Engine
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import "Nuake:Math" for Vector3
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import "Nuake:Engine" for Engine
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class Input {
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foreign static GetMouseX()
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foreign static GetMouseY()
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@@ -1,4 +1,4 @@
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import "Scripts/Math" for Vector3
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import "Nuake:Math" for Vector3
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class CollisionResult {
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@@ -1,106 +0,0 @@
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import "Scripts/ScriptableEntity" for ScriptableEntity
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import "Scripts/Engine" for Engine
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import "Scripts/Scene" for Scene
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import "Scripts/Math" for Vector3
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import "Scripts/Input" for Input
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import "Scripts/Physics" for Physics, CollisionResult
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class PlayerScript is ScriptableEntity {
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Velocity {_Velocity}
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construct new() {
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_InputDir = Vector3.new(0, 0, 0)
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_Velocity = Vector3.new(0, 0, 0)
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_Accel = 150
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_Deccel = 0.85
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_AirDeccel = 0.7
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_Gravity = 20
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_MaxSpeed = 20
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_Jump = 400
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//Input.HideMouse()
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}
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init() {
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Engine.Log("Player init")
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}
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update(ts) {
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}
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fixedUpdate(ts) {
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this.CheckInput()
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var camEntity = Scene.GetEntity("Camera")
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var cam = camEntity.GetComponent("Camera")
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var dir = cam.GetDirection()
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dir.y = 0
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dir = dir.Normalize()
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var right = cam.GetRight()
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right.y = 0
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right = right.Normalize()
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var move = _InputDir
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var new_Velocity = (dir * move.z) + (right * move.x)
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var controller = this.GetComponent("CharacterController")
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var transform = this.GetComponent("Transform")
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var from = transform.GetTranslation()
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var to = from - Vector3.new(0, 1, 0)
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var normal = Physics.Raycast(from, to).Normal
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if(!controller.IsOnGround()) {
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_Velocity.y = _Velocity.y -_Gravity
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//_Velocity.x = _Velocity.x * _AirDeccel
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//_Velocity.z = _Velocity.z * _AirDeccel
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} else {
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_Velocity.y = -10
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if(Input.IsKeyPressed(32)) _Velocity.y = _Jump
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_Velocity.x = _Velocity.x + new_Velocity.x * _Accel
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_Velocity.z = _Velocity.z + new_Velocity.z * _Accel
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_Velocity.x = _Velocity.x * _Deccel
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_Velocity.z = _Velocity.z * _Deccel
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}
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controller.MoveAndSlide(_Velocity * ts)
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}
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CheckInput() {
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/*
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87 = W
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65 = A
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83 = S
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68 = D
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32 = SPACE
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*/
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if(Input.IsKeyDown(87)) {
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_InputDir.z = 1
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} else if(Input.IsKeyDown(83)) {
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_InputDir.z = -1
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} else {
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_InputDir.z = 0
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}
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if(Input.IsKeyDown(65)) {
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_InputDir.x = 1
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} else if(Input.IsKeyDown(68)) {
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_InputDir.x = -1
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} else {
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_InputDir.x = 0
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}
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}
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exit() {
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Engine.Log("Player exit")
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}
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}
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@@ -1,5 +1,5 @@
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import "Scripts/Engine" for Engine
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import "Scripts/Math" for Vector3
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import "Nuake:Engine" for Engine
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import "Nuake:Math" for Vector3
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class Scene {
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foreign static GetEntityID(name)
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@@ -1,4 +1,4 @@
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import "Scripts/Scene" for Scene
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import "Nuake:Scene" for Scene
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class ScriptableEntity {
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SetEntityId(id) {
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@@ -1,46 +0,0 @@
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import "Scripts/ScriptableEntity" for ScriptableEntity
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import "Scripts/Engine" for Engine
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import "Scripts/Scene" for Scene, Trigger
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import "Scripts/Math" for Vector3
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import "Scripts/Input" for Input
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import "Scripts/Physics" for Physics, CollisionResult
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class TriggerScript is ScriptableEntity {
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construct new() {
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_Activated = false
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}
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init() {
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}
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update(ts) {
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}
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fixedUpdate(ts) {
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var trigger = this.GetComponent("Trigger")
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if(trigger.GetOverlappingBodyCount() > 0) {
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var bodies = trigger.GetOverlappingBodies()
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var brush = this.GetComponent("Brush")
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var isPlayer = bodies[0].HasComponent("CharacterController")
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if(isPlayer) {
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_Activated = true
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}
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}
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if(_Activated) {
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var brush = this.GetComponent("Brush")
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for(t in brush.GetTargets()) {
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var transform = t.GetComponent("Transform")
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var pos = transform.GetTranslation()
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pos.x = pos.x + 1.0 * ts
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transform.SetTranslation(pos)
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}
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}
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}
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exit() {
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}
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}
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@@ -1,27 +0,0 @@
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import "Scripts/Engine" for Engine
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import "Scripts/ScriptableEntity" for ScriptableEntity
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class TestScript is ScriptableEntity {
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construct new() {
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_deltaTime = 0
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}
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init() {
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Engine.Log("Hello init")
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}
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update(ts) {
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_deltaTime = _deltaTime + ts
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}
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fixedUpdate(ts) {
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}
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exit() {
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Engine.Log("Hello exit")
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}
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}
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@@ -1,23 +0,0 @@
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import "Scripts/Engine" for Engine
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import "Scripts/Scene" for Scene, Entity
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class Test {
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construct new() {}
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init() {
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System.print("hello init")
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}
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// Gets called on the click event.
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static hello() {
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// Get the entity named Light
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var entity = Scene.GetEntity("Light")
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// Get the component light
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var light = entity.GetComponent("Light")
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//light.SetIntensity(222.0) // Change intensity
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var currentIntensity = light.GetIntensity() // Get new intensity
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Engine.Log("Current intensity %(currentIntensity)")
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}
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}
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