mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Added NavMeshVolume component
This commit is contained in:
70
Editor/src/ComponentsPanel/NavMeshVolumePanel.h
Normal file
70
Editor/src/ComponentsPanel/NavMeshVolumePanel.h
Normal file
@@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
#include "ComponentPanel.h"
|
||||
|
||||
#include <src/Scene/Entities/ImGuiHelper.h>
|
||||
#include <src/Scene/Components/NavMeshVolumeComponent.h>
|
||||
#include <src/Core/Maths.h>
|
||||
|
||||
class NavMeshVolumePanel : ComponentPanel {
|
||||
|
||||
public:
|
||||
NavMeshVolumePanel() {}
|
||||
|
||||
void Draw(Nuake::Entity entity) override
|
||||
{
|
||||
using namespace Nuake;
|
||||
|
||||
if (!entity.HasComponent<NavMeshVolumeComponent>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto& component = entity.GetComponent<NavMeshVolumeComponent>();
|
||||
BeginComponentTable(NAVMESH VOLUME, NavMeshVolumeComponent);
|
||||
{
|
||||
{
|
||||
CompononentPropertyName("Volume Bounds");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
Vector3 volumeSize = component.VolumeSize;
|
||||
|
||||
ImGuiHelper::DrawVec3("VolumeSize", &volumeSize);
|
||||
|
||||
if (volumeSize.x > 0 && volumeSize.y > 0 && volumeSize.z > 0)
|
||||
{
|
||||
component.VolumeSize = volumeSize;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
|
||||
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetVolumeSize";
|
||||
if (ImGui::Button(resetLabel.c_str()))
|
||||
{
|
||||
volumeSize = { 1.0, 1.0, 1.0 };
|
||||
}
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
CompononentPropertyName("Generate");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
if (UI::SecondaryButton("Generate"))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// No reset button
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
}
|
||||
}
|
||||
EndComponentTable();
|
||||
}
|
||||
};
|
||||
@@ -204,6 +204,28 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene, bool occluded)
|
||||
Nuake::RenderCommand::DrawLines(0, 26);
|
||||
}
|
||||
|
||||
auto navMeshVolumeView = scene->m_Registry.view<TransformComponent, NavMeshVolumeComponent>();
|
||||
for (auto e : navMeshVolumeView)
|
||||
{
|
||||
if (!IsEntityInSelection(Nuake::Entity{ (entt::entity)e, scene.get() }))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto [transform, volume] = scene->m_Registry.get<TransformComponent, NavMeshVolumeComponent>(e);
|
||||
|
||||
const Quat& globalRotation = glm::normalize(transform.GetGlobalRotation());
|
||||
const Matrix4& rotationMatrix = glm::mat4_cast(globalRotation);
|
||||
|
||||
m_LineShader->Bind();
|
||||
m_LineShader->SetUniform1f("u_Opacity", 0.9f);
|
||||
m_LineShader->SetUniformMat4f("u_View", glm::scale(glm::translate(scene->m_EditorCamera->GetTransform(), Vector3(transform.GetGlobalTransform()[3])) * rotationMatrix, volume.VolumeSize));
|
||||
m_LineShader->SetUniformMat4f("u_Projection", scene->m_EditorCamera->GetPerspective());
|
||||
|
||||
m_BoxBuffer->Bind();
|
||||
Nuake::RenderCommand::DrawLines(0, 26);
|
||||
}
|
||||
|
||||
auto sphereColliderView = scene->m_Registry.view<TransformComponent, SphereColliderComponent>();
|
||||
for (auto e : sphereColliderView)
|
||||
{
|
||||
|
||||
@@ -1770,6 +1770,10 @@ namespace Nuake {
|
||||
{
|
||||
Engine::GetCurrentScene()->CreateEntity("Quake Map").AddComponent<QuakeMapComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("NavMesh Volume"))
|
||||
{
|
||||
Engine::GetCurrentScene()->CreateEntity("NavMesh Volume").AddComponent<NavMeshVolumeComponent>();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
@@ -129,6 +129,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
|
||||
mMeshColliderPanel.Draw(entity);
|
||||
mCharacterControllerPanel.Draw(entity);
|
||||
mAudioEmitterPanel.Draw(entity);
|
||||
mNavMeshVolumePanel.Draw(entity);
|
||||
|
||||
using namespace Nuake;
|
||||
|
||||
@@ -169,7 +170,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
|
||||
ImGui::Separator();
|
||||
MenuItemComponent("Audio Emitter", AudioEmitterComponent);
|
||||
ImGui::Separator();
|
||||
MenuItemComponent("Path", AudioEmitterComponent);
|
||||
MenuItemComponent("NavMesh Volume", NavMeshVolumeComponent);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "../ComponentsPanel/BonePanel.h"
|
||||
#include "../ComponentsPanel/AudioEmitterPanel.h"
|
||||
#include "../ComponentsPanel/NetScriptPanel.h"
|
||||
#include "../ComponentsPanel/NavMeshVolumePanel.h"
|
||||
|
||||
class EditorSelectionPanel
|
||||
{
|
||||
@@ -47,6 +48,7 @@ private:
|
||||
ParticleEmitterPanel mParticleEmitterPanel;
|
||||
BonePanel mBonePanel;
|
||||
AudioEmitterPanel mAudioEmitterPanel;
|
||||
NavMeshVolumePanel mNavMeshVolumePanel;
|
||||
|
||||
Ref<Nuake::File> currentFile;
|
||||
Ref<Nuake::Resource> selectedResource;
|
||||
|
||||
Reference in New Issue
Block a user