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https://github.com/antopilo/Nuake.git
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Added UI component, resource & system. Now renders on screen and live reloads
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51
Editor/src/ComponentsPanel/UIPanel.h
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51
Editor/src/ComponentsPanel/UIPanel.h
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#pragma once
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#include "ComponentPanel.h"
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#include "src/FileSystem/FileSystem.h"
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#include <src/Core/Maths.h>
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#include <src/Scene/Components/UIComponent.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class UIPanel : ComponentPanel
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{
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public:
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UIPanel() = default;
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~UIPanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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if (!entity.HasComponent<UIComponent>())
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return;
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auto& component = entity.GetComponent<UIComponent>();
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BeginComponentTable(UI EMITTER, UIComponent);
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{
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{
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ImGui::Text("HTML File");
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ImGui::TableNextColumn();
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std::string path = component.UIFilePath;
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ImGui::Button(component.UIFilePath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_UIFile"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
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component.UIFilePath = path;
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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ComponentTableReset(component.UIFilePath, "");
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}
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}
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EndComponentTable();
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}
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};
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