Better UI and some optimizations

This commit is contained in:
Antoine Pilote
2023-08-14 19:31:36 -04:00
parent 217b0c279a
commit e6da158658
9 changed files with 73 additions and 62 deletions

View File

@@ -141,7 +141,7 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
Nuake::RenderCommand::DrawLines(0, 6);
}
glLineWidth(2.0f);
glLineWidth(1.0f);
auto boxColliderView = scene->m_Registry.view<TransformComponent, BoxColliderComponent>();
for (auto e : boxColliderView)
{

View File

@@ -157,7 +157,7 @@ namespace Nuake {
framebuffer->QueueResize(viewportPanelSize);
Ref<Texture> texture = framebuffer->GetTexture();
ImVec2 imagePos = ImGui::GetCursorPos();
ImVec2 imagePos = ImGui::GetWindowPos() + ImGui::GetCursorPos();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
m_ViewportPos = { imagePos.x, imagePos.y };
@@ -173,7 +173,7 @@ namespace Nuake {
ImGuizmo::SetDrawlist();
ImGuizmo::AllowAxisFlip(true);
ImGuizmo::SetRect(imagePos.x + 8.0, imagePos.y + 30.0, viewportPanelSize.x, viewportPanelSize.y);
ImGuizmo::SetRect(imagePos.x, imagePos.y + 0.0f, viewportPanelSize.x, viewportPanelSize.y);
if (m_DrawGrid && !Engine::IsPlayMode())
{
@@ -298,23 +298,7 @@ namespace Nuake {
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
{
ImGui::TableNextColumn();
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
char* visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon, { 40, 40 }))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
ImGui::TableNextColumn();
@@ -428,6 +412,23 @@ namespace Nuake {
ImGui::EndPopup();
}
ImGui::TableNextColumn();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
{
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
char* visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon, { 40, 40 }))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
if (open)
{
// Caching list to prevent deletion while iterating.
@@ -1041,9 +1042,9 @@ namespace Nuake {
{
if (ImGui::BeginTable("entity_table", 2, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("Label", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentEnable);
std::string icon = ICON_FA_EYE;
ImGui::TableSetupColumn((" " + icon).c_str(), ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed, 32);
ImGui::TableSetupColumn("Label", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentEnable);
ImGui::TableHeadersRow();
ImGui::TableNextRow();

View File

@@ -73,7 +73,7 @@ namespace Nuake
if (ImGui::IsItemHovered() && ImGui::IsMouseReleased(1))
{
ImGui::OpenPopup(hoverMenuId.c_str());
m_hasClickedOnFile = true;
m_HasClickedOnFile = true;
}
const std::string renameId = "Rename" + std::string("##") + hoverMenuId;
@@ -252,7 +252,7 @@ namespace Nuake
if (ImGui::IsItemHovered() && ImGui::IsMouseReleased(1))
{
ImGui::OpenPopup(hoverMenuId.c_str());
m_hasClickedOnFile = true;
m_HasClickedOnFile = true;
}
const std::string openSceneId = "Open Scene" + std::string("##") + hoverMenuId;
@@ -414,7 +414,7 @@ namespace Nuake
void FileSystemUI::DrawContextMenu()
{
if (!m_hasClickedOnFile && ImGui::IsMouseReleased(1) && ImGui::IsWindowHovered())
if (!m_HasClickedOnFile && ImGui::IsMouseReleased(1) && ImGui::IsWindowHovered())
{
ImGui::OpenPopup("window_hover_menu");
}
@@ -634,10 +634,10 @@ namespace Nuake
ImGui::BeginChild("searchBar", ImVec2(ImGui::GetContentRegionAvail().x - (numButtonAfterPathBrowser * buttonWidth), 24));
char buffer[256];
memset(buffer, 0, sizeof(buffer));
std::strncpy(buffer, m_searchKeyWord.c_str(), sizeof(buffer));
std::strncpy(buffer, m_SearchKeyword.c_str(), sizeof(buffer));
if (ImGui::InputTextEx("##Search", "Asset search & filter ..", buffer, sizeof(buffer), ImVec2(ImGui::GetContentRegionAvail().x, 24), ImGuiInputTextFlags_EscapeClearsAll))
{
m_searchKeyWord = std::string(buffer);
m_SearchKeyword = std::string(buffer);
}
ImGui::EndChild();
@@ -692,7 +692,7 @@ namespace Nuake
{
for (Ref<Directory>& d : m_CurrentDirectory->Directories)
{
if(String::Sanitize(d->name).find(String::Sanitize(m_searchKeyWord)) != std::string::npos)
if(String::Sanitize(d->name).find(String::Sanitize(m_SearchKeyword)) != std::string::npos)
{
if (i + 1 % amount != 0)
ImGui::TableNextColumn();
@@ -707,14 +707,18 @@ namespace Nuake
if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0)
{
for (auto f : m_CurrentDirectory->Files)
for (auto& f : m_CurrentDirectory->Files)
{
if(String::Sanitize(f->GetName()).find(String::Sanitize(m_searchKeyWord)) != std::string::npos)
if(m_SearchKeyword.empty() || f->GetName().find(String::Sanitize(m_SearchKeyword)) != std::string::npos)
{
if (i - 1 % amount != 0 || i == 1)
{
ImGui::TableNextColumn();
}
else
{
ImGui::TableNextRow();
}
DrawFile(f, i);
i++;
@@ -723,7 +727,7 @@ namespace Nuake
}
DrawContextMenu();
m_hasClickedOnFile = false;
m_HasClickedOnFile = false;
ImGui::EndTable();
}

View File

@@ -11,13 +11,13 @@ namespace Nuake {
public:
static Ref<Directory> m_CurrentDirectory;
bool m_hasClickedOnFile;
std::string m_searchKeyWord;
bool m_HasClickedOnFile;
std::string m_SearchKeyword;
FileSystemUI(EditorInterface* editor)
{
m_CurrentDirectory = FileSystem::RootDirectory;
m_hasClickedOnFile = false;
m_HasClickedOnFile = false;
Editor = editor;
}