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Added delition queue + removed OGL code
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@@ -23,6 +23,7 @@ void EditorLayer::OnUpdate()
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Nuake::Engine::Tick();
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Nuake::Engine::Draw();
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/*
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auto sceneFramebuffer = GetApplication().GetWindow()->GetFrameBuffer();
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// Draw gizmos
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@@ -70,8 +71,8 @@ void EditorLayer::OnUpdate()
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m_EditorInterface->Draw();
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m_EditorInterface->Update(Nuake::Engine::GetTimestep());
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Nuake::Engine::EndDraw();
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*/
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Nuake::Input::Update();
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}
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