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Fixed FGD saving, Scene building
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@@ -18,6 +18,7 @@ class TriggerScript is ScriptableEntity {
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fixedUpdate(ts) {
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var trigger = this.GetComponent("Trigger")
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Engine.Log("Hello")
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if(trigger.GetOverlappingBodyCount() > 0) {
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var bodies = trigger.GetOverlappingBodies()
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var brush = this.GetComponent("Brush")
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@@ -31,14 +32,8 @@ class TriggerScript is ScriptableEntity {
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for(t in brush.GetTargets()) {
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var transform = t.GetComponent("Transform")
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var pos = transform.GetTranslation()
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var target = t.GetComponent("Brush")
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var pos2 = target.GetTargets()[0].GetComponent("Transform")
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var targetPos = pos2.GetTranslation()
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if(pos.y < targetPos.y) {
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pos.y = pos.y + 3.0 * ts
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}
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Engine.Log("Hello")
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pos.x = pos.x + 1.0 * ts
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transform.SetTranslation(pos)
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}
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