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Started working towards supporting all the splits
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@@ -45,8 +45,8 @@ struct Light
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float outerConeAngle;
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float innerConeAngle;
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bool castShadow;
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int shadowMapTextureId;
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int transformId;
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int shadowMapTextureId[4];
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int transformId[4];
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};
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[[vk::binding(0, 6)]]
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