mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Now using vertex pulling with mesh buffers
This commit is contained in:
@@ -1,30 +1,39 @@
|
||||
// HLSL version for Shader Model 6.1
|
||||
struct Vertex
|
||||
{
|
||||
float3 position;
|
||||
float uv_x;
|
||||
float3 normal;
|
||||
float uv_y;
|
||||
float4 color;
|
||||
};
|
||||
|
||||
// Define the structured buffer for vertices
|
||||
StructuredBuffer<Vertex> vertexBuffer : register(t0); // Binding of vertex buffer (example: t0)
|
||||
|
||||
// Define push constants block
|
||||
cbuffer PushConstants : register(b0) { // Push constants binding (example: b0)
|
||||
float4x4 render_matrix; // Matrix for rendering
|
||||
uint64_t vertexBufferAddress; // Buffer reference address (Vulkan-specific handling required)
|
||||
};
|
||||
|
||||
// Outputs
|
||||
struct VSOutput {
|
||||
float4 Position : SV_Position;
|
||||
float3 Color : TEXCOORD0;
|
||||
float2 UV : TEXCOORD1;
|
||||
};
|
||||
|
||||
VSOutput main(uint vertexIndex : SV_VertexID)
|
||||
{
|
||||
// Main vertex shader
|
||||
VSOutput main(uint vertexIndex : SV_VertexID) {
|
||||
VSOutput output;
|
||||
|
||||
// Constant array of positions for the triangle
|
||||
float3 positions[3] = {
|
||||
float3(1.0f, 1.0f, 0.0f),
|
||||
float3(-1.0f, 1.0f, 0.0f),
|
||||
float3(0.0f, -1.0f, 0.0f)
|
||||
};
|
||||
// Load vertex data from the buffer
|
||||
Vertex v = vertexBuffer[vertexIndex];
|
||||
|
||||
// Constant array of colors for the triangle
|
||||
float3 colors[3] = {
|
||||
float3(1.0f, 0.0f, 0.0f), // red
|
||||
float3(0.0f, 1.0f, 0.0f), // green
|
||||
float3(0.0f, 0.0f, 1.0f) // blue
|
||||
};
|
||||
|
||||
// Output the position of each vertex
|
||||
output.Position = float4(positions[vertexIndex], 1.0f);
|
||||
output.Color = colors[vertexIndex];
|
||||
// Transform and output vertex data
|
||||
output.Position = mul(render_matrix, float4(v.position, 1.0f));
|
||||
output.Color = v.color.xyz;
|
||||
output.UV = float2(v.uv_x, v.uv_y);
|
||||
|
||||
return output;
|
||||
}
|
||||
Reference in New Issue
Block a user