Refactor pass #3

This commit is contained in:
Antoine Pilote
2024-09-04 00:33:05 -04:00
parent db0ec40948
commit dc3c993962
6 changed files with 10 additions and 8 deletions

View File

@@ -598,7 +598,7 @@ namespace Nuake {
{
Engine::ExitPlayMode();
Engine::LoadScene(SceneSnapshot);
Engine::SetCurrentScene(SceneSnapshot);
Selection = EditorSelection();
SetStatusMessage("Ready");
}
@@ -2640,7 +2640,7 @@ namespace Nuake {
Ref<Project> project = Project::New(String::Split(fileName, '.')[0], "no description", finalPath);
Engine::LoadProject(project);
Engine::LoadScene(Scene::New());
Engine::SetCurrentScene(Scene::New());
Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
}
@@ -2689,7 +2689,7 @@ namespace Nuake {
}
scene->Path = FileSystem::AbsoluteToRelative(projectPath);
Engine::LoadScene(scene);
Engine::SetCurrentScene(scene);
}
void EditorInterface::DrawMenuBar()
@@ -2735,7 +2735,7 @@ namespace Nuake {
ImGui::Separator();
if (ImGui::MenuItem("New scene"))
{
Engine::LoadScene(Scene::New());
Engine::SetCurrentScene(Scene::New());
Selection = EditorSelection();
SetStatusMessage("New scene created.");
}