Fixed math problem and display submeshes in editor panel

This commit is contained in:
a.pilote
2022-07-16 21:49:17 -04:00
parent 7d9e5b07b5
commit dbec248d8a
8 changed files with 78 additions and 20 deletions

View File

@@ -2,7 +2,7 @@
#include "ComponentPanel.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/TransformComponent.h>
#include <src/Core/Maths.h>
class TransformPanel : ComponentPanel {
public:
@@ -44,7 +44,7 @@ public:
if (eulerLocal != eulerAngles)
{
Quat rotation = QuatFromEuler(eulerAngles.x, eulerAngles.y, eulerAngles.z);
//component.SetLocalRotation(rotation);
component.SetLocalRotation(rotation);
}
ImGui::TableNextColumn();