diff --git a/Nuake/src/Scene/Environment/Skybox.cpp b/Nuake/src/Scene/Environment/Skybox.cpp index 2917cb00..5764221a 100644 --- a/Nuake/src/Scene/Environment/Skybox.cpp +++ b/Nuake/src/Scene/Environment/Skybox.cpp @@ -66,15 +66,10 @@ namespace Nuake glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, (void*)0); glEnableVertexAttribArray(0); - - // TODO: mem leak. - m_Texture = new CubemapTexture("Res/Textures/Skyboxes/1/japan"); - m_Hdr = new HDRTexture("Res/Textures/Skyboxes/HDR/OldIndustrialHall.jpg"); } void Skybox::Draw(glm::mat4 projection, glm::mat4 view) { - glDepthMask(GL_FALSE); m_Texture->Bind(3); m_Hdr->Bind(4); diff --git a/Nuake/src/Scene/Environment/SkyboxHDR.cpp b/Nuake/src/Scene/Environment/SkyboxHDR.cpp index f748b245..cda9c39b 100644 --- a/Nuake/src/Scene/Environment/SkyboxHDR.cpp +++ b/Nuake/src/Scene/Environment/SkyboxHDR.cpp @@ -63,7 +63,6 @@ namespace Nuake { glEnableVertexAttribArray(0); - m_HDRTexture = new HDRTexture(path); // Create cubemap. CreateHDRCubemap(); // Create convulated from cubemap.