mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Editor now displaying in Vulkan
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@@ -108,17 +108,17 @@ namespace Nuake {
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EditorInterface::EditorInterface(CommandBuffer& commandBuffer)
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{
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mCommandBuffer = &commandBuffer;
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// Load textures
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//NuakeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/editor-icon.png");
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//CloseIconTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/close-icon.png");
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//MaximizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/maximize-icon.png");
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//RestoreTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/restore-icon.png");
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//MinimizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/minimize-icon.png");
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NuakeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/editor-icon.png");
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CloseIconTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/close-icon.png");
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MaximizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/maximize-icon.png");
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RestoreTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/restore-icon.png");
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MinimizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/minimize-icon.png");
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Logger::Log("Creating editor windows", "window", VERBOSE);
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filesystem = new FileSystemUI(this);
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_WelcomeWindow = new WelcomeWindow(this);
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_NewProjectWindow = new NewProjectWindow(this);
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_audioWindow = new AudioWindow();
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@@ -127,15 +127,15 @@ namespace Nuake {
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Logger::Log("Building fonts", "window", VERBOSE);
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BuildFonts();
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Logger::Log("Loading imgui from mem", "window", VERBOSE);
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using namespace Nuake::StaticResources;
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ImGui::LoadIniSettingsFromMemory((const char*)StaticResources::Resources_default_layout_ini);
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virtualCamera = CreateRef<FrameBuffer>(true, Vector2{ 640, 360 });
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virtualCamera->SetTexture(CreateRef<Texture>(Vector2{ 640, 360 }, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE), GL_COLOR_ATTACHMENT0);
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//ScriptingContext::Get().Initialize();
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Window::Get()->SetTitlebarHitTestCallback([&](Window& window, int x, int y, bool& hit) {
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hit = m_TitleBarHovered;
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});
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@@ -226,8 +226,11 @@ namespace Nuake {
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ImGui::Dummy(ImVec2(remaining - ((buttonWidth + ImGui::GetStyle().ItemSpacing.x) * 3.5), 0));
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ImGui::SameLine();
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{
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const int iconWidth = MinimizeTexture->GetWidth();
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const int iconHeight = MinimizeTexture->GetHeight();
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int iconWidth = std::max(MinimizeTexture->GetWidth(), 24);
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int iconHeight = std::max(MinimizeTexture->GetHeight(), 24);
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const float padY = (buttonHeight - (float)iconHeight) / 2.0f;
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if (ImGui::InvisibleButton("Minimize", ImVec2(iconWidth, iconHeight)))
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{
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@@ -242,8 +245,8 @@ namespace Nuake {
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// Maximize Button
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{
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const int iconWidth = MaximizeTexture->GetWidth();
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const int iconHeight = MaximizeTexture->GetHeight();
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int iconWidth = std::max(MaximizeTexture->GetWidth(), 24);
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int iconHeight = std::max(MaximizeTexture->GetHeight(), 24);
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const bool isMaximized = Window::Get()->IsMaximized();
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@@ -266,8 +269,8 @@ namespace Nuake {
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// Close Button
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ImGui::SameLine();
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{
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const int iconWidth = CloseIconTexture->GetWidth();
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const int iconHeight = CloseIconTexture->GetHeight();
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int iconWidth = std::max(CloseIconTexture ->GetWidth(), 24);
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int iconHeight = std::max(CloseIconTexture->GetHeight(), 24);
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if (ImGui::InvisibleButton("Close", ImVec2(buttonWidth, buttonHeight)))
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{
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glfwSetWindowShouldClose(Window::Get()->GetHandle(), true);
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@@ -2752,7 +2755,7 @@ namespace Nuake {
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void EditorInterface::BuildFonts()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.5f));
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FontManager::LoadFonts();
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//FontManager::LoadFonts();
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}
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std::string EditorInterface::GetEntityTypeName(const Entity& entity) const
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@@ -87,7 +87,7 @@ namespace Nuake
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}
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// Load Nuake logo
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//_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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}
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void WelcomeWindow::LoadQueuedProject()
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