mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Added Screen space reflections and Editor UI refactoring
This commit is contained in:
1740
Editor/src/Windows/EditorInterface.cpp
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1740
Editor/src/Windows/EditorInterface.cpp
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File diff suppressed because it is too large
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58
Editor/src/Windows/EditorInterface.h
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58
Editor/src/Windows/EditorInterface.h
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#pragma once
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#include <src/Scene/Entities/Entity.h>
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#include "src/Vendors/imgui/imgui.h"
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#include <src/Vendors/imgui/ImGuizmo.h>
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#include "src/Core/FileSystem.h"
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#include "../Actions/EditorSelection.h"
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#include "EditorSelectionPanel.h"
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namespace Nuake {
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class Material;
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class FileSystemUI;
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class EditorInterface
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{
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private:
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FileSystemUI* filesystem;
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bool m_DrawGrid = false;
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bool m_ShowImGuiDemo = false;
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bool m_DebugCollisions = false;
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bool m_ShowOverlay = true;
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ImGuizmo::OPERATION CurrentOperation = ImGuizmo::TRANSLATE;
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ImGuizmo::MODE CurrentMode = ImGuizmo::WORLD;
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Ref<Material> m_SelectedMaterial;
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Ref<Directory> m_CurrentDirectory;
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bool m_IsMaterialSelected = false;
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public:
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EditorSelection Selection;
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EditorSelectionPanel SelectionPanel;
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EditorInterface();
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static ImFont* bigIconFont;
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void BuildFonts();
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void Init();
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void Draw();
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void DrawViewport();
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void DrawEntityTree(Entity ent);
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void DrawSceneTree();
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void DrawEntityPropreties();
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void DrawGizmos();
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void DrawFileSystem();
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void DrawDirectoryExplorer();
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void DrawLogger();
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void DrawDirectory(Ref<Directory> directory);
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bool EntityContainsItself(Entity ent1, Entity ent2);
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void DrawFile(Ref<File> file);
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void DrawRessourceWindow();
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void DrawInit();
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void EditorInterfaceDrawFiletree(Ref<Directory> dir);
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void Overlay();
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void DrawMaterialEditor(Ref<Material> material);
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};
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}
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357
Editor/src/Windows/EditorSelectionPanel.cpp
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357
Editor/src/Windows/EditorSelectionPanel.cpp
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#include "EditorSelectionPanel.h"
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#include "src/Scene/Components/ImportComponents.h"
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#include "../Misc/ImGuiTextHelper.h"
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EditorSelectionPanel::EditorSelectionPanel()
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{
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mTransformPanel = TransformPanel();
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mLightPanel = LightPanel();
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mScriptPanel = ScriptPanel();
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mQuakeMapPanel = QuakeMapPanel();
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}
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void EditorSelectionPanel::Draw(EditorSelection selection)
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{
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if (ImGui::Begin("Propreties"))
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{
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switch (selection.Type)
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{
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case EditorSelectionType::None:
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{
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DrawNone();
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break;
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}
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case EditorSelectionType::Entity:
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{
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DrawEntity(selection.Entity);
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break;
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}
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case EditorSelectionType::File:
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{
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DrawFile(selection.File.get());
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break;
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}
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case EditorSelectionType::Resource:
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{
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DrawResource(selection.Resource);
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break;
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}
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}
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}
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ImGui::End();
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}
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void EditorSelectionPanel::DrawNone()
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{
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std::string text = "No selection";
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auto windowWidth = ImGui::GetWindowSize().x;
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auto windowHeight = ImGui::GetWindowSize().y;
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auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
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auto textHeight = ImGui::CalcTextSize(text.c_str()).y;
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ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
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ImGui::SetCursorPosY((windowHeight - textHeight) * 0.5f);
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ImGui::Text(text.c_str());
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}
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void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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{
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DrawAddComponentMenu(entity);
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// Draw each component properties panels.
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mTransformPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mMeshPanel.Draw(entity);
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mQuakeMapPanel.Draw(entity);
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/*
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if (Selection.Entity.HasComponent<MeshComponent>())
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{
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std::string icon = ICON_FA_MALE;
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if (ImGui::CollapsingHeader((icon + " " + "Mesh").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Mesh properties");
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auto& component = Selection.Entity.GetComponent<MeshComponent>();
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// Path
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std::string path = component.ModelPath;
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char pathBuffer[256];
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memset(pathBuffer, 0, sizeof(pathBuffer));
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std::strncpy(pathBuffer, path.c_str(), sizeof(pathBuffer));
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std::string oldPath = component.ModelPath;
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ImGui::Text("Model: ");
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ImGui::SameLine();
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if (ImGui::InputText("##ModelPath", pathBuffer, sizeof(pathBuffer)))
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path = FileSystem::AbsoluteToRelative(std::string(pathBuffer));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = FileSystem::AbsoluteToRelative(fullPath);
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}
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ImGui::EndDragDropTarget();
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}
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if (component.ModelPath != path)
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{
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component.ModelPath = path;
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component.LoadModel();
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}
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ImGui::SameLine();
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if (ImGui::Button("Reimport"))
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{
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component.LoadModel();
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}
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ImGui::Indent(16.0f);
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if (ImGui::CollapsingHeader("Meshes"))
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{
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ImGui::Indent(16.0f);
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uint16_t index = 0;
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for (auto& m : component.meshes)
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{
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if (ImGui::CollapsingHeader(std::to_string(index).c_str()))
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{
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std::string materialName = "No material";
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if (m->m_Material)
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materialName = m->m_Material->GetName();
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ImGui::Indent(16.0f);
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if (ImGui::CollapsingHeader(materialName.c_str()))
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{
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//if (ImGui::BeginChild("Material child", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysAutoResize))
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//{
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ImGui::Indent(16.0f);
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DrawMaterialEditor(m->m_Material);
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//}
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//ImGui::EndChild();
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}
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Material"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = FileSystem::AbsoluteToRelative(fullPath);
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}
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ImGui::EndDragDropTarget();
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}
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}
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index++;
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}
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}
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<WrenScriptComponent>()) {
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std::string icon = ICON_FA_FILE;
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if (ImGui::CollapsingHeader((icon + " " + "Wren Script").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Script properties");
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auto& component = Selection.Entity.GetComponent<WrenScriptComponent>();
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// Path
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std::string path = component.Script;
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char pathBuffer[256];
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memset(pathBuffer, 0, sizeof(pathBuffer));
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std::strncpy(pathBuffer, path.c_str(), sizeof(pathBuffer));
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ImGui::Text("Script: ");
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ImGui::SameLine();
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if (ImGui::InputText("##ScriptPath", pathBuffer, sizeof(pathBuffer)))
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path = FileSystem::AbsoluteToRelative(std::string(pathBuffer));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Script"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = FileSystem::AbsoluteToRelative(fullPath);
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}
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ImGui::EndDragDropTarget();
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}
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component.Script = path;
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// Class
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std::string module = component.Class;
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char classBuffer[256];
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memset(classBuffer, 0, sizeof(classBuffer));
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std::strncpy(classBuffer, module.c_str(), sizeof(classBuffer));
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ImGui::Text("Class: ");
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ImGui::SameLine();
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if (ImGui::InputText("##ScriptModule", classBuffer, sizeof(classBuffer)))
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module = std::string(classBuffer);
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component.Class = module;
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<CameraComponent>()) {
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std::string icon = ICON_FA_LIGHTBULB;
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if (ImGui::CollapsingHeader((icon + " " + "Camera").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Camera properties");
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Selection.Entity.GetComponent<CameraComponent>().DrawEditor();
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<CharacterControllerComponent>())
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{
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if (ImGui::CollapsingHeader("Character controller", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Character controller properties");
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auto& c = Selection.Entity.GetComponent<CharacterControllerComponent>();
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ImGui::InputFloat("Height", &c.Height);
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ImGui::InputFloat("Radius", &c.Radius);
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ImGui::InputFloat("Mass", &c.Mass);
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<RigidBodyComponent>())
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{
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std::string icon = ICON_FA_BOWLING_BALL;
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if (ImGui::CollapsingHeader((icon + " Rigidbody").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Rigidbody properties");
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RigidBodyComponent& rbComponent = Selection.Entity.GetComponent<RigidBodyComponent>();
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ImGui::DragFloat("Mass", &rbComponent.mass, 0.1, 0.0);
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<BoxColliderComponent>())
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{
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std::string icon = ICON_FA_BOX;
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if (ImGui::CollapsingHeader((icon + " Box collider").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Box collider properties");
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BoxColliderComponent& component = Selection.Entity.GetComponent<BoxColliderComponent>();
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ImGuiHelper::DrawVec3("Size", &component.Size);
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ImGui::Checkbox("Is trigger", &component.IsTrigger);
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<SphereColliderComponent>())
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{
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std::string icon = ICON_FA_CIRCLE;
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if (ImGui::CollapsingHeader((icon + " Sphere collider").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Sphere properties");
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SphereColliderComponent& component = Selection.Entity.GetComponent<SphereColliderComponent>();
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ImGui::DragFloat("Radius", &component.Radius, 0.1f, 0.0f, 100.0f);
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ImGui::Checkbox("Is trigger", &component.IsTrigger);
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ImGui::Separator();
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}
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}
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if (Selection.Entity.HasComponent<QuakeMapComponent>())
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{
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std::string icon = ICON_FA_BROOM;
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if (ImGui::CollapsingHeader((icon + " " + "Quake map").c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::TextColored(ImGui::GetStyleColorVec4(1), "Quake map properties");
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auto& component = Selection.Entity.GetComponent<QuakeMapComponent>();
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std::string path = component.Path;
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char pathBuffer[256];
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memset(pathBuffer, 0, sizeof(pathBuffer));
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std::strncpy(pathBuffer, path.c_str(), sizeof(pathBuffer));
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ImGui::Text("Map file: ");
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ImGui::SameLine();
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if (ImGui::InputText("##MapPath", pathBuffer, sizeof(pathBuffer)))
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{
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path = std::string(pathBuffer);
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}
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = FileSystem::AbsoluteToRelative(fullPath);
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}
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ImGui::EndDragDropTarget();
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}
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component.Path = path;
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ImGui::InputFloat("Scale factor", &component.ScaleFactor, 0.01f, 0.1f);
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ImGui::Checkbox("Build collisions", &component.HasCollisions);
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if (ImGui::Button("Build Geometry"))
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{
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QuakeMapBuilder mapBuilder;
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mapBuilder.BuildQuakeMap(Selection.Entity);
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}
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ImGui::Separator();
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}
|
||||
}*/
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||||
}
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void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
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{
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if (entity.HasComponent<Nuake::NameComponent>())
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{
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auto& entityName = entity.GetComponent<Nuake::NameComponent>().Name;
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ImGuiTextSTD("##Name", entityName);
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ImGui::SameLine();
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if (ImGui::Button("Add Component"))
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ImGui::OpenPopup("ComponentPopup");
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if (ImGui::BeginPopup("ComponentPopup"))
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{
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MenuItemComponent("Wren Script", Nuake::WrenScriptComponent);
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MenuItemComponent("Camera", Nuake::CameraComponent);
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MenuItemComponent("Light", Nuake::LightComponent);
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MenuItemComponent("Mesh", Nuake::MeshComponent);
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MenuItemComponent("Rigid body", Nuake::RigidBodyComponent);
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MenuItemComponent("Box collider", Nuake::BoxColliderComponent);
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MenuItemComponent("Sphere collider", Nuake::SphereColliderComponent);
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MenuItemComponent("Mesh collider", Nuake::MeshColliderComponent);
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MenuItemComponent("Quake map", Nuake::QuakeMapComponent);
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ImGui::EndPopup();
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}
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ImGui::Separator();
|
||||
}
|
||||
|
||||
}
|
||||
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void EditorSelectionPanel::DrawFile(Nuake::File* file)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void EditorSelectionPanel::DrawResource(Nuake::Resource resource)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
30
Editor/src/Windows/EditorSelectionPanel.h
Normal file
30
Editor/src/Windows/EditorSelectionPanel.h
Normal file
@@ -0,0 +1,30 @@
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||||
#pragma once
|
||||
#include "../Actions/EditorSelection.h"
|
||||
#include "src/Scene/Entities/Entity.h"
|
||||
#include "src/Core/FileSystem.h"
|
||||
|
||||
#include "../ComponentsPanel/TransformPanel.h"
|
||||
#include "../ComponentsPanel/LightPanel.h"
|
||||
#include "../ComponentsPanel/ScriptPanel.h"
|
||||
#include "../ComponentsPanel/MeshPanel.h"
|
||||
#include "../ComponentsPanel/QuakeMapPanel.h"
|
||||
|
||||
class EditorSelectionPanel {
|
||||
private:
|
||||
TransformPanel mTransformPanel;
|
||||
LightPanel mLightPanel;
|
||||
ScriptPanel mScriptPanel;
|
||||
MeshPanel mMeshPanel;
|
||||
QuakeMapPanel mQuakeMapPanel;
|
||||
public:
|
||||
EditorSelectionPanel();
|
||||
|
||||
void Draw(EditorSelection selection);
|
||||
|
||||
void DrawNone();
|
||||
void DrawEntity(Nuake::Entity entity);
|
||||
void DrawAddComponentMenu(Nuake::Entity entity);
|
||||
|
||||
void DrawFile(Nuake::File* file);
|
||||
void DrawResource(Nuake::Resource resource);
|
||||
};
|
||||
378
Editor/src/Windows/FileSystemUI.cpp
Normal file
378
Editor/src/Windows/FileSystemUI.cpp
Normal file
@@ -0,0 +1,378 @@
|
||||
#include "FileSystemUI.h"
|
||||
|
||||
#include <src/Vendors/imgui/imgui.h>
|
||||
|
||||
#include <src/Vendors/imgui/imgui_internal.h>
|
||||
#include "src/Resource/FontAwesome5.h"
|
||||
#include "src/Scene/Components/ParentComponent.h"
|
||||
#include "src/Rendering/Textures/Texture.h"
|
||||
#include "src/Rendering/Textures/TextureManager.h"
|
||||
#include "EditorInterface.h"
|
||||
|
||||
const std::string TEMPLATE_SCRIPT_BEGIN = "import \"Nuake:Engine\" for Engine \
|
||||
import \"Nuake:ScriptableEntity\" for ScriptableEntity \
|
||||
import \"Nuake:Input\" for Input \
|
||||
import \"Nuake:Scene\" for Scene \
|
||||
\
|
||||
class ";
|
||||
|
||||
const std::string TEMPLATE_SCRIPT_END = " is ScriptableEntity {\
|
||||
construct new(){\
|
||||
_ReloadSpeed = 0.1\
|
||||
_Intensity = 0.0\
|
||||
}\
|
||||
\
|
||||
init() {\
|
||||
}\
|
||||
\
|
||||
// Updates every frame\
|
||||
update(ts) {\
|
||||
\
|
||||
}\
|
||||
\
|
||||
// Updates every tick\
|
||||
fixedUpdate(ts) {\
|
||||
\
|
||||
}\
|
||||
\
|
||||
exit() {\
|
||||
}\
|
||||
}";
|
||||
|
||||
namespace Nuake {
|
||||
// TODO: add filetree in same panel
|
||||
void FileSystemUI::Draw()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FileSystemUI::DrawDirectoryContent()
|
||||
{
|
||||
}
|
||||
|
||||
void FileSystemUI::DrawFiletree()
|
||||
{
|
||||
}
|
||||
|
||||
void FileSystemUI::EditorInterfaceDrawFiletree(Ref<Directory> dir)
|
||||
{
|
||||
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
//if (is_selected)
|
||||
|
||||
std::string icon = ICON_FA_FOLDER;
|
||||
if (m_CurrentDirectory == dir)
|
||||
base_flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (dir->Directories.size() <= 0)
|
||||
base_flags = ImGuiTreeNodeFlags_Leaf;
|
||||
|
||||
bool open = ImGui::TreeNodeEx(dir->name.c_str(), base_flags);
|
||||
|
||||
if (ImGui::IsItemClicked())
|
||||
m_CurrentDirectory = dir;
|
||||
|
||||
if (open)
|
||||
{
|
||||
if (dir->Directories.size() > 0)
|
||||
for (auto& d : dir->Directories)
|
||||
EditorInterfaceDrawFiletree(d);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
void FileSystemUI::DrawDirectory(Ref<Directory> directory)
|
||||
{
|
||||
ImGui::PushFont(EditorInterface::bigIconFont);
|
||||
std::string id = directory->name;
|
||||
|
||||
if (ImGui::Button(id.c_str(), ImVec2(100, 100)))
|
||||
m_CurrentDirectory = directory;
|
||||
|
||||
ImGui::Text(directory->name.c_str());
|
||||
ImGui::PopFont();
|
||||
}
|
||||
|
||||
bool FileSystemUI::EntityContainsItself(Entity source, Entity target)
|
||||
{
|
||||
ParentComponent& targeParentComponent = target.GetComponent<ParentComponent>();
|
||||
if (!targeParentComponent.HasParent)
|
||||
return false;
|
||||
|
||||
Entity currentParent = target.GetComponent<ParentComponent>().Parent;
|
||||
while (currentParent != source)
|
||||
{
|
||||
if (currentParent.GetComponent<ParentComponent>().HasParent)
|
||||
currentParent = currentParent.GetComponent<ParentComponent>().Parent;
|
||||
else
|
||||
return false;
|
||||
|
||||
if (currentParent == source)
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void FileSystemUI::DrawFile(Ref<File> file)
|
||||
{
|
||||
ImGui::PushFont(EditorInterface::bigIconFont);
|
||||
std::string fileExtension = file->GetExtension();
|
||||
if (fileExtension == ".png" || fileExtension == ".jpg")
|
||||
{
|
||||
Ref<Texture> texture = TextureManager::Get()->GetTexture(file->GetAbsolutePath());
|
||||
ImGui::ImageButton((void*)texture->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* icon = ICON_FA_FILE;
|
||||
if (fileExtension == ".shader" || fileExtension == ".wren")
|
||||
icon = ICON_FA_FILE_CODE;
|
||||
if (fileExtension == ".map")
|
||||
icon = ICON_FA_BROOM;
|
||||
if (fileExtension == ".ogg" || fileExtension == ".mp3" || fileExtension == ".wav")
|
||||
icon = ICON_FA_FILE_AUDIO;
|
||||
if (fileExtension == ".md3" || fileExtension == ".obj")
|
||||
icon = ICON_FA_FILE_IMAGE;
|
||||
|
||||
std::string fullName = icon + std::string("##") + file->GetAbsolutePath();
|
||||
if (ImGui::Button(fullName.c_str(), ImVec2(100, 100)))
|
||||
{
|
||||
Editor->Selection = EditorSelection(file);
|
||||
}
|
||||
|
||||
if (ImGui::BeginDragDropSource())
|
||||
{
|
||||
char pathBuffer[256];
|
||||
std::strncpy(pathBuffer, file->GetAbsolutePath().c_str(), sizeof(pathBuffer));
|
||||
std::string dragType;
|
||||
if (fileExtension == ".wren")
|
||||
dragType = "_Script";
|
||||
else if (fileExtension == ".map")
|
||||
dragType = "_Map";
|
||||
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx")
|
||||
dragType = "_Model";
|
||||
else if (fileExtension == ".interface")
|
||||
dragType = "_Interface";
|
||||
else if (fileExtension == ".prefab")
|
||||
dragType = "_Prefab";
|
||||
|
||||
ImGui::SetDragDropPayload(dragType.c_str(), (void*)(pathBuffer), sizeof(pathBuffer));
|
||||
ImGui::Text(file->GetName().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text(file->GetName().c_str());
|
||||
ImGui::PopFont();
|
||||
}
|
||||
|
||||
bool Splitter(bool split_vertically, float thickness, float* size1, float* size2, float min_size1, float min_size2, float splitter_long_axis_size = -1.0f)
|
||||
{
|
||||
using namespace ImGui;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiID id = window->GetID("##Splitter");
|
||||
ImRect bb;
|
||||
bb.Min = window->DC.CursorPos + (split_vertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
|
||||
bb.Max = bb.Min + CalcItemSize(split_vertically ? ImVec2(thickness, splitter_long_axis_size) : ImVec2(splitter_long_axis_size, thickness), 0.0f, 0.0f);
|
||||
return SplitterBehavior(bb, id, split_vertically ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, min_size1, min_size2, 0.0f);
|
||||
}
|
||||
|
||||
float h = 200;
|
||||
static float sz1 = 300;
|
||||
static float sz2 = 300;
|
||||
void FileSystemUI::DrawDirectoryExplorer()
|
||||
{
|
||||
if (ImGui::Begin("File browser"))
|
||||
{
|
||||
Ref<Directory> rootDirectory = FileSystem::GetFileTree();
|
||||
if (!rootDirectory)
|
||||
return;
|
||||
|
||||
ImVec2 avail = ImGui::GetContentRegionAvail();
|
||||
Splitter(true, 4.0f, &sz1, &sz2, 100, 8, avail.y);
|
||||
|
||||
if (ImGui::BeginChild("Tree browser", ImVec2(sz1, avail.y)))
|
||||
{
|
||||
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
|
||||
bool is_selected = m_CurrentDirectory == FileSystem::RootDirectory;
|
||||
if (is_selected)
|
||||
base_flags |= ImGuiTreeNodeFlags_Selected;
|
||||
|
||||
std::string icon = ICON_FA_FOLDER;
|
||||
bool open = ImGui::TreeNodeEx((icon + " " + "Project files").c_str(), base_flags);
|
||||
if (ImGui::IsItemClicked())
|
||||
{
|
||||
m_CurrentDirectory = FileSystem::RootDirectory;
|
||||
}
|
||||
|
||||
if (open)
|
||||
{
|
||||
for(auto& d : rootDirectory->Directories)
|
||||
EditorInterfaceDrawFiletree(d);
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::SameLine();
|
||||
|
||||
avail = ImGui::GetContentRegionAvail();
|
||||
|
||||
std::vector<Ref<Directory>> paths = std::vector<Ref<Directory>>();
|
||||
|
||||
Ref<Directory> currentParent = m_CurrentDirectory;
|
||||
paths.push_back(m_CurrentDirectory);
|
||||
|
||||
while (currentParent != nullptr)
|
||||
{
|
||||
paths.push_back(currentParent);
|
||||
currentParent = currentParent->Parent;
|
||||
}
|
||||
|
||||
|
||||
avail = ImGui::GetContentRegionAvail();
|
||||
if (ImGui::BeginChild("Wrapper", avail))
|
||||
{
|
||||
avail.y = 30;
|
||||
if (ImGui::BeginChild("Path", avail))
|
||||
{
|
||||
if (ImGui::Button("Refresh"))
|
||||
{
|
||||
FileSystem::Scan();
|
||||
m_CurrentDirectory = FileSystem::RootDirectory;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
for (int i = paths.size() - 1; i > 0; i--)
|
||||
{
|
||||
if (i != paths.size())
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button(paths[i]->name.c_str()))
|
||||
m_CurrentDirectory = paths[i];
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("/");
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
avail = ImGui::GetContentRegionAvail();
|
||||
|
||||
if (ImGui::BeginChild("Content", avail))
|
||||
{
|
||||
int width = avail.x;
|
||||
ImVec2 buttonSize = ImVec2(80, 80);
|
||||
int amount = (int)(width / 100);
|
||||
if (amount <= 0) amount = 1;
|
||||
|
||||
int i = 1; // current amount of item per row.
|
||||
if (ImGui::BeginTable("ssss", amount))
|
||||
{
|
||||
// Button to go up a level.
|
||||
if (m_CurrentDirectory && m_CurrentDirectory != FileSystem::RootDirectory && m_CurrentDirectory->Parent)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button("..", ImVec2(100, 100)))
|
||||
m_CurrentDirectory = m_CurrentDirectory->Parent;
|
||||
ImGui::TableNextColumn();
|
||||
i++;
|
||||
}
|
||||
|
||||
if (m_CurrentDirectory && m_CurrentDirectory->Directories.size() > 0)
|
||||
{
|
||||
for (Ref<Directory>& d : m_CurrentDirectory->Directories)
|
||||
{
|
||||
DrawDirectory(d);
|
||||
|
||||
if (i + 1 % amount != 0)
|
||||
ImGui::TableNextColumn();
|
||||
else
|
||||
ImGui::TableNextRow();
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0)
|
||||
{
|
||||
for (auto f : m_CurrentDirectory->Files)
|
||||
{
|
||||
DrawFile(f);
|
||||
if (i - 1 % amount != 0)
|
||||
ImGui::TableNextColumn();
|
||||
else
|
||||
ImGui::TableNextRow();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (ImGui::BeginPopupContextWindow())
|
||||
{
|
||||
if (ImGui::MenuItem("New Wren script"))
|
||||
{
|
||||
ImGui::OpenPopup("new_file");
|
||||
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("New interface script"))
|
||||
{
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("New Scene"))
|
||||
{
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("New folder"))
|
||||
{
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("New interface"))
|
||||
{
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("New stylesheet"))
|
||||
{
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("new_file"))
|
||||
{
|
||||
static char name[32] = "NewWrenScript";
|
||||
char buf[64];
|
||||
sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
|
||||
|
||||
ImGui::Text("Edit name:");
|
||||
ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
|
||||
if (ImGui::Button("Close"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Enter)) && name != "")
|
||||
{
|
||||
FileSystem::BeginWriteFile(m_CurrentDirectory->fullPath + name + ".wren");
|
||||
|
||||
FileSystem::WriteLine(TEMPLATE_SCRIPT_BEGIN + name + TEMPLATE_SCRIPT_END);
|
||||
|
||||
FileSystem::EndWriteFile();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
29
Editor/src/Windows/FileSystemUI.h
Normal file
29
Editor/src/Windows/FileSystemUI.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include <src/Core/FileSystem.h>
|
||||
#include <src/Scene/Entities/Entity.h>
|
||||
#include "EditorInterface.h"
|
||||
|
||||
namespace Nuake {
|
||||
class FileSystemUI
|
||||
{
|
||||
private:
|
||||
EditorInterface* Editor;
|
||||
|
||||
public:
|
||||
Ref<Directory> m_CurrentDirectory;
|
||||
|
||||
FileSystemUI(EditorInterface* editor) {
|
||||
m_CurrentDirectory = FileSystem::RootDirectory;
|
||||
Editor = editor;
|
||||
}
|
||||
|
||||
void Draw();
|
||||
void DrawDirectoryContent();
|
||||
void DrawFiletree();
|
||||
void EditorInterfaceDrawFiletree(Ref<Directory> dir);
|
||||
void DrawDirectory(Ref<Directory> directory);
|
||||
bool EntityContainsItself(Entity source, Entity target);
|
||||
void DrawFile(Ref<File> file);
|
||||
void DrawDirectoryExplorer();
|
||||
};
|
||||
}
|
||||
280
Editor/src/Windows/ProjectInterface.cpp
Normal file
280
Editor/src/Windows/ProjectInterface.cpp
Normal file
@@ -0,0 +1,280 @@
|
||||
#include "ProjectInterface.h"
|
||||
#include <src/Vendors/imgui/imgui.h>
|
||||
#include "Engine.h"
|
||||
//#include "ImGuiTextHelper.h"
|
||||
|
||||
namespace Nuake {
|
||||
void ProjectInterface::DrawProjectSettings()
|
||||
{
|
||||
if (ImGui::Begin("Project settings"))
|
||||
{
|
||||
|
||||
char buffer[256];
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
std::strncpy(buffer, Engine::GetProject()->Name.c_str(), sizeof(buffer));
|
||||
if (ImGui::InputText("##Name", buffer, sizeof(buffer)))
|
||||
{
|
||||
Engine::GetProject()->Name = std::string(buffer);
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ProjectInterface::DrawCreatePointEntity()
|
||||
{
|
||||
char buffer[256];
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
std::strncpy(buffer, Engine::GetProject()->Name.c_str(), sizeof(buffer));
|
||||
if (ImGui::InputText("##Name", buffer, sizeof(buffer)))
|
||||
{
|
||||
Engine::GetProject()->Name = std::string(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
FGDPointEntity newEntity;
|
||||
|
||||
const char* items[] = { "String", "Integer", "Float", "Boolean" };
|
||||
void ProjectInterface::DrawEntitySettings()
|
||||
{
|
||||
if (!m_CurrentProject)
|
||||
return;
|
||||
|
||||
if (ImGui::Begin("Entity definitions"))
|
||||
{
|
||||
ImGui::Text("This is the entity definition used by trenchbroom. This files allows you to see your entities inside Trenchbroom");
|
||||
|
||||
ImGui::Text("Trenchbroom path:");
|
||||
ImGui::SameLine();
|
||||
//ImGuiTextSTD("", m_CurrentProject->TrenchbroomPath);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Browse"))
|
||||
{
|
||||
std::string path = FileDialog::OpenFile("*.exe");
|
||||
if (path != "")
|
||||
{
|
||||
path += "/../";
|
||||
m_CurrentProject->TrenchbroomPath = path;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<FGDFile> file = Engine::GetProject()->EntityDefinitionsFile;
|
||||
|
||||
auto flags = ImGuiWindowFlags_NoTitleBar;
|
||||
if (ImGui::BeginPopupModal("Create new point entity", NULL, flags))
|
||||
{
|
||||
//ImGuiTextSTD("Name", newEntity.Name);
|
||||
//ImGuiTextMultiline("Description", newEntity.Description);
|
||||
|
||||
if (ImGui::BeginTable("DictCreate", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
|
||||
{
|
||||
ImGui::TableSetupColumn("Name");
|
||||
ImGui::TableSetupColumn("Type");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
int idx = 0;
|
||||
for (auto& p : newEntity.Properties)
|
||||
{
|
||||
//ImGuiTextSTD("Name", p.name);
|
||||
ImGui::TableNextColumn();
|
||||
std::string current_item = NULL;
|
||||
if (ImGui::BeginCombo(("TypeSelection" + std::to_string(idx)).c_str(), current_item.c_str()))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(items); n++)
|
||||
{
|
||||
bool is_selected = (p.type == (ClassPropertyType)n); // You can store your selection however you want, outside or inside your objects
|
||||
if (ImGui::Selectable(items[n], is_selected))
|
||||
if (is_selected)
|
||||
{
|
||||
p.type = (ClassPropertyType)n;
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
idx++;
|
||||
ImGui::TableNextColumn();
|
||||
}
|
||||
if (ImGui::Button("Add new property"))
|
||||
{
|
||||
newEntity.Properties.push_back(ClassProperty());
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::Button("Create");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
if (ImGui::Button("Export"))
|
||||
{
|
||||
file->Export();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Save"))
|
||||
{
|
||||
file->Save();
|
||||
}
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 100));
|
||||
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||||
{
|
||||
if (ImGui::BeginTabItem("Point entities"))
|
||||
{
|
||||
ImVec2 avail = ImGui::GetContentRegionAvail();
|
||||
avail.y *= .8;
|
||||
|
||||
ImGui::BeginChild("table_child", avail, false);
|
||||
if (ImGui::BeginTable("nested1", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
|
||||
{
|
||||
ImGui::TableSetupColumn("Name");
|
||||
ImGui::TableSetupColumn("Desciption");
|
||||
ImGui::TableSetupColumn("Settings");
|
||||
ImGui::TableSetupColumn("Prefab");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
int i = 0;
|
||||
for (auto& pE : file->PointEntities)
|
||||
{
|
||||
//ImGuiTextSTD("##PName" + std::to_string(i), pE.Name);
|
||||
for (int i = 0; i < pE.Name.size(); i++)
|
||||
{
|
||||
if (pE.Name[i] == ' ')
|
||||
pE.Name[i] = '_';
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
//ImGuiTextSTD("Desc" + std::to_string(i), pE.Description);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button("Edit");
|
||||
ImGui::TableNextColumn();
|
||||
//ImGuiTextSTD("Prefab##" + std::to_string(i), pE.Prefab);
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Prefab"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
std::string fullPath = std::string(file, 256);
|
||||
pE.Prefab = FileSystem::AbsoluteToRelative(fullPath);
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
i++;
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::Button("Add new"))
|
||||
{
|
||||
file->PointEntities.push_back(FGDPointEntity("NewPointEntity"));
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Brush entities"))
|
||||
{
|
||||
ImVec2 avail = ImGui::GetContentRegionAvail();
|
||||
avail.y *= .8;
|
||||
ImGui::BeginChild("table_child", avail, false);
|
||||
if (ImGui::BeginTable("nested1", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
|
||||
{
|
||||
ImGui::TableSetupColumn("Name");
|
||||
ImGui::TableSetupColumn("Desciption");
|
||||
ImGui::TableSetupColumn("Settings");
|
||||
ImGui::TableSetupColumn("Script");
|
||||
ImGui::TableHeadersRow();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
int i = 0;
|
||||
for (auto& pE : file->BrushEntities)
|
||||
{
|
||||
//ImGuiTextSTD("##Name" + std::to_string(i), pE.Name);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
//ImGuiTextSTD("Desc" + std::to_string(i), pE.Description);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::Checkbox(std::string("Visible##" + std::to_string(i)).c_str(), &pE.Visible);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox(std::string("Solid##" + std::to_string(i)).c_str(), &pE.Solid);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox(std::string("Trigger##" + std::to_string(i)).c_str(), &pE.IsTrigger);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
//ImGuiTextSTD("Script##" + std::to_string(i), pE.Script);
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Script"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
std::string fullPath = std::string(file, 256);
|
||||
pE.Script = FileSystem::AbsoluteToRelative(fullPath);
|
||||
}
|
||||
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
//ImGuiTextSTD("Class##" + std::to_string(i), pE.Class);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::EndTable();
|
||||
|
||||
if (ImGui::BeginPopupModal("CreateBrush", NULL, flags))
|
||||
{
|
||||
//ImGuiTextSTD("Name", newEntity.Name);
|
||||
//ImGuiTextMultiline("Description", newEntity.Description);
|
||||
|
||||
bool isSolid = true;
|
||||
bool isTrigger = false;
|
||||
bool isVisible = true;
|
||||
ImGui::Checkbox("Is Solid", &isSolid);
|
||||
ImGui::Checkbox("Is Trigger", &isTrigger);
|
||||
ImGui::Checkbox("Is Visible", &isVisible);
|
||||
|
||||
if (ImGui::Button("Create"))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Cancel"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::Button("Add new"))
|
||||
{
|
||||
file->BrushEntities.push_back(FGDBrushEntity("New brush"));
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
15
Editor/src/Windows/ProjectInterface.h
Normal file
15
Editor/src/Windows/ProjectInterface.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "src/Core/Core.h"
|
||||
#include "src/Resource/Project.h"
|
||||
|
||||
namespace Nuake {
|
||||
class ProjectInterface
|
||||
{
|
||||
public:
|
||||
Ref<Project> m_CurrentProject;
|
||||
|
||||
void DrawProjectSettings();
|
||||
void DrawCreatePointEntity();
|
||||
void DrawEntitySettings();
|
||||
};
|
||||
}
|
||||
83
Editor/src/Windows/WelcomeWindow.cpp
Normal file
83
Editor/src/Windows/WelcomeWindow.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
#include "WelcomeWindow.h"
|
||||
#include <src/Vendors/imgui/imgui.h>
|
||||
|
||||
#include "../Misc/InterfaceFonts.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
void WelcomeWindow::Draw()
|
||||
{
|
||||
std::vector<std::string> projects = {
|
||||
"C:/Dev/Nuake-DemoProject/test.project"
|
||||
};
|
||||
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->GetWorkPos());
|
||||
ImGui::SetNextWindowSize(viewport->GetWorkSize());
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
|
||||
ImGui::Begin("AL:SDAL:SKd", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
|
||||
{
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::Title);
|
||||
|
||||
std::string text = "Nuake Engine";
|
||||
auto windowWidth = ImGui::GetWindowSize().x;
|
||||
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
|
||||
|
||||
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
|
||||
ImGui::Text(text.c_str());
|
||||
}
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::SubTitle);
|
||||
std::string text = "An IdTech inspired game engine";
|
||||
auto windowWidth = ImGui::GetWindowSize().x;
|
||||
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
|
||||
|
||||
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
|
||||
ImGui::Text(text.c_str());
|
||||
}
|
||||
ImGui::Separator();
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::SubTitle);
|
||||
ImGui::Text("Projects recently opened");
|
||||
}
|
||||
|
||||
ImVec2 projectsWindowSize = ImGui::GetContentRegionAvail();
|
||||
projectsWindowSize.x *= 0.6f;
|
||||
|
||||
int idx = 0;
|
||||
ImGui::BeginChild("Projects", projectsWindowSize, true);
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
float cursorY = ImGui::GetCursorPosY();
|
||||
std::string selectableName = "##My new project" + std::to_string(i);
|
||||
ImGui::Selectable(selectableName.c_str(), false, 0, ImVec2(ImGui::GetContentRegionAvailWidth(), 100));
|
||||
ImGui::SetCursorPosY(cursorY);
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::LargeBold);
|
||||
ImGui::Text("Name of project");
|
||||
}
|
||||
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::Bold);
|
||||
ImGui::Text("last modified on 10/20/2022");
|
||||
}
|
||||
{
|
||||
UIFont boldfont = UIFont(Fonts::Normal);
|
||||
ImGui::TextWrapped("Description lajsflkahjfklashklashgkASDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDlashglkashlkghalskghaslghaslkghaklsg");
|
||||
//ImGui::Text("Description lajsflkahjfklashklashgklashglkashlkghalskghaslghaslkghaklsg");
|
||||
}
|
||||
ImGui::SetCursorPosY(cursorY + 100);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
9
Editor/src/Windows/WelcomeWindow.h
Normal file
9
Editor/src/Windows/WelcomeWindow.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
class WelcomeWindow {
|
||||
public:
|
||||
int SelectedProject = 0;
|
||||
|
||||
void Draw();
|
||||
};
|
||||
Reference in New Issue
Block a user