Added Screen space reflections and Editor UI refactoring

This commit is contained in:
antopilo
2022-01-31 13:54:58 -05:00
parent e216686272
commit b273a2fb8a
78 changed files with 2454 additions and 946 deletions

View File

@@ -0,0 +1,70 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/QuakeMap.h>
#include "src/Scene/Systems/QuakeMapBuilder.h"
#include <src/Core/FileSystem.h>
class QuakeMapPanel : ComponentPanel {
public:
QuakeMapPanel() {}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::QuakeMapComponent>())
return;
Nuake::QuakeMapComponent& component = entity.GetComponent<Nuake::QuakeMapComponent>();
BeginComponentTable(QUAKEMAP, Nuake::QuakeMapComponent);
{
{
ImGui::Text("Map");
ImGui::TableNextColumn();
std::string path = component.Path;
ImGui::Button(component.Path.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
component.Path = path;
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.Path, "");
}
ImGui::TableNextColumn();
{
ImGui::Text("Collision");
ImGui::TableNextColumn();
ImGui::Checkbox("#Collison", &component.HasCollisions);
ImGui::TableNextColumn();
ComponentTableReset(component.HasCollisions, true);
}
ImGui::TableNextColumn();
{
ImGui::Text("Build");
ImGui::TableNextColumn();
if (ImGui::Button("Build"))
{
Nuake::QuakeMapBuilder builder;
builder.BuildQuakeMap(entity, component.HasCollisions);
}
ImGui::TableNextColumn();
//ComponentTableReset(component.Class, "");
}
}
EndComponentTable();
}
};