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Added Screen space reflections and Editor UI refactoring
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43
Editor/src/ComponentsPanel/MeshPanel.h
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43
Editor/src/ComponentsPanel/MeshPanel.h
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Scene/Entities/ImGuiHelper.h>
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#include <src/Scene/Components/MeshComponent.h>
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class MeshPanel : ComponentPanel {
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public:
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MeshPanel() {}
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::MeshComponent>())
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return;
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Nuake::MeshComponent& component = entity.GetComponent<Nuake::MeshComponent>();
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BeginComponentTable(MESH, Nuake::MeshComponent);
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{
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ImGui::Text("Mesh");
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ImGui::TableNextColumn();
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std::string path = component.ModelPath;
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ImGui::Button(component.ModelPath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
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component.ModelPath = path;
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component.LoadModel();
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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ComponentTableReset(component.ModelPath, "");
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}
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EndComponentTable();
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}
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};
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