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C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder - added UI for adding new component and drag n drop .cs file - added modular Core API module system
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@@ -274,6 +274,10 @@ namespace Nuake
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{
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dragType = "_Script";
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}
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else if (fileExtension == ".cs")
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{
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dragType = "_NetScript";
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}
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else if (fileExtension == ".map")
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{
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dragType = "_Map";
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