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C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder - added UI for adding new component and drag n drop .cs file - added modular Core API module system
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45
Editor/src/ComponentsPanel/NetScriptPanel.h
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45
Editor/src/ComponentsPanel/NetScriptPanel.h
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#pragma once
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#include "ComponentPanel.h"
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const std::string NET_TEMPLATE_SCRIPT_FIRST = R"(using Nuake.Net;
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namespace NuakeShowcase
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{
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class )";
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const std::string NET_TEMPLATE_SCRIPT_SECOND = R"( : Entity
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{
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public override void OnInit()
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{
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// Called once at the start of the game
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}
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public override void OnUpdate(float dt)
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{
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// Called every frame
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}
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public override void OnFixedUpdate(float dt)
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{
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// Called every fixed update
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}
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public override void OnDestroy()
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{
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// Called at the end of the game fixed update
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}
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}
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}
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)";
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class NetScriptPanel : ComponentPanel {
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public:
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NetScriptPanel() {}
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void Draw(Nuake::Entity entity) override;
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};
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