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Better debug line rendering & removed
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@@ -61,10 +61,10 @@ void EditorLayer::OnUpdate()
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if (m_EditorInterface->ShouldDrawCollision())
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{
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m_GizmoDrawer->DrawGizmos(currentScene, false);
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glDepthFunc(GL_GREATER);
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//glDepthFunc(GL_GREATER);
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m_GizmoDrawer->DrawGizmos(currentScene, true);
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glDepthFunc(GL_LESS);
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//m_GizmoDrawer->DrawGizmos(currentScene, true);
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//glDepthFunc(GL_LESS);
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}
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