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Huge rework of editor and other changes.
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@@ -78,7 +78,7 @@ void main()
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if (u_HasAlbedo == 1)
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gAlbedo.rgb = texture(m_Albedo, UV).rgb;
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gAlbedo.rgb = texture(m_Albedo, UV).rgb;
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gAlbedo.rgb = texture(m_Albedo, UV).rgb * m_AlbedoColor.rgb;
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// Material
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float finalMetalness = u_MetalnessValue;
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