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Work on quaternion rotation
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@@ -30,7 +30,7 @@ public:
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//ImGuiHelper::DrawVec3("Rotation", &component.Rotation);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Rotation, Nuake::Vector3(0, 0, 0));
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//ComponentTableReset(component.Rotation, Nuake::Vector3(0, 0, 0));
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}
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ImGui::TableNextColumn();
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{
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