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Upgraded to C++ 20 & better audio voice management
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@@ -126,7 +126,7 @@ public:
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uint32_t animIndex = model->GetCurrentAnimationIndex();
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uint32_t oldAnimIndex = animIndex;
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auto& animations = model->GetAnimations();
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auto animations = model->GetAnimations();
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if (ImGui::BeginCombo("Type", model->GetCurrentAnimation()->GetName().c_str()))
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{
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for (int n = 0; n < model->GetAnimationsCount(); n++)
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