Upgraded to C++ 20 & better audio voice management

This commit is contained in:
Antoine Pilote
2023-09-23 00:37:42 -04:00
parent a89852b4d3
commit a4724e2a91
30 changed files with 319 additions and 80 deletions

View File

@@ -56,6 +56,16 @@ public:
ComponentTableReset(component.IsPlaying, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Loop");
ImGui::TableNextColumn();
ImGui::Checkbox("##Loop", &component.Loop);
ImGui::TableNextColumn();
ComponentTableReset(component.Loop, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Volume");
ImGui::TableNextColumn();
@@ -85,6 +95,51 @@ public:
ComponentTableReset(component.Pan, 0.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Spatialized");
ImGui::TableNextColumn();
ImGui::Checkbox("##Spatialized", &component.Spatialized);
ImGui::TableNextColumn();
ComponentTableReset(component.Spatialized, false);
}
if (component.Spatialized)
{
ImGui::TableNextColumn();
{
ImGui::Text("Min Distance");
ImGui::TableNextColumn();
ImGui::DragFloat("##minDistance", &component.MinDistance, 0.001f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.MinDistance, 1.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Max Distance");
ImGui::TableNextColumn();
ImGui::DragFloat("##maxDistance", &component.MaxDistance, 0.001f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.MaxDistance, 10.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Attenuation Factor");
ImGui::TableNextColumn();
ImGui::DragFloat("##attenuationFactor", &component.AttenuationFactor, 0.001f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.AttenuationFactor, 1.0f);
}
}
}
EndComponentTable();
}

View File

@@ -126,7 +126,7 @@ public:
uint32_t animIndex = model->GetCurrentAnimationIndex();
uint32_t oldAnimIndex = animIndex;
auto& animations = model->GetAnimations();
auto animations = model->GetAnimations();
if (ImGui::BeginCombo("Type", model->GetCurrentAnimation()->GetName().c_str()))
{
for (int n = 0; n < model->GetAnimationsCount(); n++)