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Fixed most vulkan validation layers
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@@ -16,7 +16,7 @@ cbuffer ubo : register(b0, space0) { UBO ubo; }
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Color : COLOR0;
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[[vk::location(0)]] float3 Color : COLOR0;
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};
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VSOutput main(VSInput input, uint VertexIndex : SV_VertexID)
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