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Fixed most vulkan validation layers
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@@ -80,7 +80,8 @@ struct CameraView {
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[[vk::binding(0, 6)]]
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StructuredBuffer<CameraView> cameras;
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struct PSInput {
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struct PSInput
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{
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float4 Position : SV_Position;
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float2 UV : TEXCOORD0;
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};
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