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Progress towards finding transform corruption when drawing after loading scene
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@@ -215,7 +215,7 @@ namespace Nuake {
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ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(localTransform), glm::value_ptr(pos), glm::value_ptr(rotation), glm::value_ptr(scale));
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tc.Translation = pos;
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//tc.Rotation = rotation;
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tc.Rotation = rotation;
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tc.Scale = scale;
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tc.LocalTransform = localTransform;
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