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Added debug display with arrows of velocity buffer
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@@ -180,7 +180,7 @@ namespace Nuake {
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}
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else if (SelectedViewport == 4)
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{
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT5);
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetVelocityTexture();
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}
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ImVec2 imagePos = ImGui::GetWindowPos() + ImGui::GetCursorPos();
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