Improved welcome screen

This commit is contained in:
antopilo
2023-07-09 14:53:53 -04:00
parent 8e8a9c6f0f
commit a0f35d40c7
2 changed files with 56 additions and 34 deletions

View File

@@ -3,20 +3,21 @@
#include <src/Vendors/imgui/imgui.h>
#include "../Misc/InterfaceFonts.h"
#include <Engine.h>
#include <src/Core/FileSystem.h>
#include <src/Resource/Project.h>
#include <Engine.h>
#include <src/Core/Logger.h>
#include <src/Rendering/Textures/TextureManager.h>
#include <src/Rendering/Textures/Texture.h>
#include <json/json.hpp>
#include <string>
#include <vector>
#include "EditorInterface.h"
#include "FileSystemUI.h"
#include <future>
namespace Nuake
{
ProjectPreview::ProjectPreview(const std::string& path)
@@ -33,6 +34,16 @@ namespace Nuake
nlohmann::json projectJson = nlohmann::json::parse(projectFile);
Name = projectJson["Name"];
Description = projectJson["Description"];
const std::string projectIconPath = Path + "/../icon.png";
if (FileSystem::FileExists(projectIconPath, true))
{
ProjectIcon = TextureManager::Get()->GetTexture(projectIconPath);
}
else
{
ProjectIcon = TextureManager::Get()->GetTexture("resources/Images/nuake-logo.png");
}
}
else
{
@@ -65,6 +76,9 @@ namespace Nuake
_Projects = std::vector<ProjectPreview>();
ParseRecentFile();
// Load Nuake logo
_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
}
void WelcomeWindow::Draw()
@@ -79,32 +93,21 @@ namespace Nuake
ImGui::Begin("Welcome Screen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
{
{
UIFont boldfont = UIFont(Fonts::Title);
std::string text = "Nuake Engine";
auto windowWidth = ImGui::GetWindowSize().x;
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
ImGui::Text(text.c_str());
const Vector2 logoSize = _NuakeLogo->GetSize();
const ImVec2 imguiSize = ImVec2(logoSize.x, logoSize.y);
ImGui::Image((ImTextureID)_NuakeLogo->GetID(), imguiSize, ImVec2(0, 1), ImVec2(1, 0));
}
{
UIFont boldfont = UIFont(Fonts::SubTitle);
std::string text = "An IdTech inspired game engine";
auto windowWidth = ImGui::GetWindowSize().x;
auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
ImGui::Text(text.c_str());
}
ImGui::Separator();
ImGui::Dummy(ImVec2(10, 25));
{
UIFont boldfont = UIFont(Fonts::SubTitle);
ImGui::Text("Projects recently opened");
ImGui::Text("Open recent");
}
ImVec2 projectsWindowSize = ImGui::GetContentRegionAvail();
projectsWindowSize.x *= 0.6f;
projectsWindowSize.x *= 0.8f;
ImGui::BeginChild("Projects", projectsWindowSize, true);
{
@@ -112,8 +115,10 @@ namespace Nuake
for (uint32_t i = 0; i < std::size(_Projects); i++)
{
ProjectPreview& project = _Projects[i];
float cursorYStart = ImGui::GetCursorPosY();
std::string selectableName = "##" + std::to_string(i);
@@ -123,13 +128,24 @@ namespace Nuake
SelectedProject = i;
}
ImGui::SetCursorPosY(cursorYStart);
const ImVec2 padding = ImVec2(25.0f, 20.0f);
const ImVec2 iconSize = ImVec2(100, 100);
ImGui::SetCursorPos(padding / 2.0 + ImVec2(0, cursorYStart));
ImGui::Image((ImTextureID)project.ProjectIcon->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
ImGui::SetCursorPosY(cursorYStart + padding.y);
{
UIFont boldfont = UIFont(Fonts::LargeBold);
ImGui::Text(project.Name.c_str());
}
ImGui::SetCursorPosY(cursorYStart + padding.y + 35.f);
{
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::Text(project.Description.c_str());
}
@@ -160,10 +176,11 @@ namespace Nuake
ImGui::SameLine();
if (ImGui::BeginChild("Controls", ImGui::GetContentRegionAvail(), true))
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
if (ImGui::BeginChild("Controls", ImGui::GetContentRegionAvail(), false))
{
ImVec2 buttonSize = ImVec2(ImGui::GetContentRegionAvailWidth(), 58);
if (ImGui::Button("New Project", buttonSize))
if (ImGui::Button("Create a new project", buttonSize))
{
std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
@@ -207,7 +224,7 @@ namespace Nuake
if (SelectedProject != -1)
{
if (ImGui::Button("Load Project", buttonSize))
if (ImGui::Button("Open an existing Project", buttonSize))
{
assert(SelectedProject < std::size(_Projects));
@@ -237,15 +254,11 @@ namespace Nuake
Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
}
if (ImGui::Button("Remove Project"))
{
_Projects.erase(_Projects.begin() + SelectedProject);
}
}
}
ImGui::EndChild();
ImGui::PopStyleColor();
}
ImGui::End();