diff --git a/Nuake/src/Rendering/Renderer.cpp b/Nuake/src/Rendering/Renderer.cpp index 611525e8..09d0c623 100644 --- a/Nuake/src/Rendering/Renderer.cpp +++ b/Nuake/src/Rendering/Renderer.cpp @@ -347,12 +347,6 @@ namespace Nuake deferredShader->SetUniform1i(uniformAccessor + "ShadowMapID", spotShadowMapCount); deferredShader->SetUniformMat4f(uniformAccessor + "Transform", light.GetProjection() * glm::inverse(transform.GetGlobalTransform())); - if (ImGui::Begin(("DebugShadowMap" + std::to_string(idx)).c_str())) - { - ImGui::Image((void*)light.m_Framebuffers[0]->GetTexture(GL_DEPTH_ATTACHMENT)->GetID(), ImGui::GetContentRegionAvail(), { 0, 1 }, { 1, 0 }); - ImGui::End(); - } - light.m_Framebuffers[0]->GetTexture(GL_DEPTH_ATTACHMENT)->Bind(shadowMapTextureSlot); deferredShader->SetUniform1i("SpotShadowMaps[" + std::to_string(spotShadowMapCount) + "]", shadowMapTextureSlot); spotShadowMapCount++;